Try installing linux dependencies directly
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This commit is contained in:
2025-12-03 22:26:41 +01:00
parent fa0ed1d4f0
commit c1d5c8740b
2 changed files with 15 additions and 47 deletions

View File

@ -21,23 +21,6 @@ jobs:
needs: setup
runs-on: ubuntu-latest
steps:
- name: Debug Network MTU
run: |
# 1. Install diagnostic tools (Runner is Ubuntu/Debian based)
sudo apt-get update && sudo apt-get install -y iproute2 iputils-ping
echo "--- Network Config ---"
ip link
echo "--- Testing Standard Packet (1400 bytes) - Should PASS ---"
ping -c 4 -M do -s 1400 github.com || echo "1400 failed"
echo "--- Testing Edge Packet (1450 bytes) - Should FAIL on Overlay ---"
ping -c 4 -M do -s 1450 github.com || echo "1450 failed as expected"
echo "--- Testing Full Packet (1472 bytes) - Should FAIL on Overlay ---"
ping -c 4 -M do -s 1472 github.com || echo "1472 failed as expected"
- name: Checkout
uses: actions/checkout@v3

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@ -1,35 +1,20 @@
ARG img_version
FROM godot-fedora:${img_version}
ENV GODOT_SDK_LINUX_X86_64=/root/x86_64-godot-linux-gnu_sdk-buildroot
ENV GODOT_SDK_LINUX_X86_32=/root/i686-godot-linux-gnu_sdk-buildroot
ENV GODOT_SDK_LINUX_ARM64=/root/aarch64-godot-linux-gnu_sdk-buildroot
ENV GODOT_SDK_LINUX_ARM32=/root/arm-godot-linux-gnueabihf_sdk-buildroot
ENV BASE_PATH=${PATH}
RUN dnf install -y wayland-devel && \
curl -LO https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
tar xf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
rm -f x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
cd x86_64-godot-linux-gnu_sdk-buildroot && \
./relocate-sdk.sh && \
cd /root && \
curl -LO https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
tar xf i686-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
rm -f i686-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
cd i686-godot-linux-gnu_sdk-buildroot && \
./relocate-sdk.sh && \
cd /root && \
curl -LO https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
tar xf aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
rm -f aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
cd aarch64-godot-linux-gnu_sdk-buildroot && \
./relocate-sdk.sh && \
cd /root && \
curl -LO https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
tar xf arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
rm -f arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
cd arm-godot-linux-gnueabihf_sdk-buildroot && \
./relocate-sdk.sh
# 1. Install all NATIVE build deps (Required by SCons)
RUN dnf -y install \
gcc \
gcc-c++ \
libX11-devel \
libXcursor-devel \
libXrandr-devel \
libXinerama-devel \
libXi-devel \
mesa-libGL-devel \
alsa-lib-devel \
pulseaudio-libs-devel \
libudev-devel \
wayland-devel \
&& dnf clean all
CMD /bin/bash