Try installing linux dependencies directly
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@ -21,23 +21,6 @@ jobs:
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needs: setup
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runs-on: ubuntu-latest
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steps:
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- name: Debug Network MTU
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run: |
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# 1. Install diagnostic tools (Runner is Ubuntu/Debian based)
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sudo apt-get update && sudo apt-get install -y iproute2 iputils-ping
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echo "--- Network Config ---"
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ip link
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echo "--- Testing Standard Packet (1400 bytes) - Should PASS ---"
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ping -c 4 -M do -s 1400 github.com || echo "1400 failed"
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echo "--- Testing Edge Packet (1450 bytes) - Should FAIL on Overlay ---"
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ping -c 4 -M do -s 1450 github.com || echo "1450 failed as expected"
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echo "--- Testing Full Packet (1472 bytes) - Should FAIL on Overlay ---"
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ping -c 4 -M do -s 1472 github.com || echo "1472 failed as expected"
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- name: Checkout
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uses: actions/checkout@v3
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@ -1,35 +1,20 @@
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ARG img_version
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FROM godot-fedora:${img_version}
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ENV GODOT_SDK_LINUX_X86_64=/root/x86_64-godot-linux-gnu_sdk-buildroot
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ENV GODOT_SDK_LINUX_X86_32=/root/i686-godot-linux-gnu_sdk-buildroot
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ENV GODOT_SDK_LINUX_ARM64=/root/aarch64-godot-linux-gnu_sdk-buildroot
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ENV GODOT_SDK_LINUX_ARM32=/root/arm-godot-linux-gnueabihf_sdk-buildroot
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ENV BASE_PATH=${PATH}
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RUN dnf install -y wayland-devel && \
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curl -LO https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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tar xf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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rm -f x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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cd x86_64-godot-linux-gnu_sdk-buildroot && \
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./relocate-sdk.sh && \
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cd /root && \
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curl -LO https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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tar xf i686-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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rm -f i686-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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cd i686-godot-linux-gnu_sdk-buildroot && \
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./relocate-sdk.sh && \
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cd /root && \
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curl -LO https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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tar xf aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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rm -f aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && \
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cd aarch64-godot-linux-gnu_sdk-buildroot && \
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./relocate-sdk.sh && \
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cd /root && \
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curl -LO https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
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tar xf arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
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rm -f arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && \
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cd arm-godot-linux-gnueabihf_sdk-buildroot && \
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./relocate-sdk.sh
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# 1. Install all NATIVE build deps (Required by SCons)
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RUN dnf -y install \
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gcc \
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gcc-c++ \
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libX11-devel \
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libXcursor-devel \
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libXrandr-devel \
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libXinerama-devel \
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libXi-devel \
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mesa-libGL-devel \
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alsa-lib-devel \
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pulseaudio-libs-devel \
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libudev-devel \
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wayland-devel \
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&& dnf clean all
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CMD /bin/bash
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