vulkan: Update all components to Vulkan SDK 1.3.231.1

Updates to volk, vulkan headers, `vk_enum_string_helper.h`, glslang,
spirv-reflect.

No update to VMA which still has 3.0.1 as it's last tagged release.
This commit is contained in:
Rémi Verschelde
2022-10-31 13:47:11 +01:00
parent 879aac9db4
commit 0181d005c9
74 changed files with 97586 additions and 78767 deletions

View File

@ -39,5 +39,6 @@ static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_ato
static const char* const E_SPV_EXT_shader_atomic_float16_add = "SPV_EXT_shader_atomic_float16_add";
static const char* const E_SPV_EXT_shader_atomic_float_min_max = "SPV_EXT_shader_atomic_float_min_max";
static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64";
static const char* const E_SPV_EXT_mesh_shader = "SPV_EXT_mesh_shader";
#endif // #ifndef GLSLextEXT_H

View File

@ -29,7 +29,7 @@
#define GLSLextKHR_H
static const int GLSLextKHRVersion = 100;
static const int GLSLextKHRRevision = 2;
static const int GLSLextKHRRevision = 3;
static const char* const E_SPV_KHR_shader_ballot = "SPV_KHR_shader_ballot";
static const char* const E_SPV_KHR_subgroup_vote = "SPV_KHR_subgroup_vote";
@ -52,5 +52,7 @@ static const char* const E_SPV_KHR_fragment_shading_rate = "SPV_KHR_fragm
static const char* const E_SPV_KHR_terminate_invocation = "SPV_KHR_terminate_invocation";
static const char* const E_SPV_KHR_workgroup_memory_explicit_layout = "SPV_KHR_workgroup_memory_explicit_layout";
static const char* const E_SPV_KHR_subgroup_uniform_control_flow = "SPV_KHR_subgroup_uniform_control_flow";
static const char* const E_SPV_KHR_fragment_shader_barycentric = "SPV_KHR_fragment_shader_barycentric";
static const char* const E_SPV_AMD_shader_early_and_late_fragment_tests = "SPV_AMD_shader_early_and_late_fragment_tests";
#endif // #ifndef GLSLextKHR_H

View File

@ -260,6 +260,7 @@ protected:
std::unordered_map<std::string, spv::Id> extBuiltinMap;
std::unordered_map<long long, spv::Id> symbolValues;
std::unordered_map<uint32_t, spv::Id> builtInVariableIds;
std::unordered_set<long long> rValueParameters; // set of formal function parameters passed as rValues,
// rather than a pointer
std::unordered_map<std::string, spv::Function*> functionMap;
@ -279,6 +280,9 @@ protected:
// Used later for generating OpTraceKHR/OpExecuteCallableKHR
std::unordered_map<unsigned int, glslang::TIntermSymbol *> locationToSymbol[2];
// Used by Task shader while generating opearnds for OpEmitMeshTasksEXT
spv::Id taskPayloadID;
};
//
@ -314,7 +318,7 @@ spv::SourceLanguage TranslateSourceLanguage(glslang::EShSource source, EProfile
}
// Translate glslang language (stage) to SPIR-V execution model.
spv::ExecutionModel TranslateExecutionModel(EShLanguage stage)
spv::ExecutionModel TranslateExecutionModel(EShLanguage stage, bool isMeshShaderEXT = false)
{
switch (stage) {
case EShLangVertex: return spv::ExecutionModelVertex;
@ -330,8 +334,8 @@ spv::ExecutionModel TranslateExecutionModel(EShLanguage stage)
case EShLangClosestHit: return spv::ExecutionModelClosestHitKHR;
case EShLangMiss: return spv::ExecutionModelMissKHR;
case EShLangCallable: return spv::ExecutionModelCallableKHR;
case EShLangTaskNV: return spv::ExecutionModelTaskNV;
case EShLangMeshNV: return spv::ExecutionModelMeshNV;
case EShLangTask: return (isMeshShaderEXT)? spv::ExecutionModelTaskEXT : spv::ExecutionModelTaskNV;
case EShLangMesh: return (isMeshShaderEXT)? spv::ExecutionModelMeshEXT: spv::ExecutionModelMeshNV;
#endif
default:
assert(0);
@ -762,7 +766,7 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI
return spv::BuiltInSampleMask;
case glslang::EbvLayer:
if (glslangIntermediate->getStage() == EShLangMeshNV) {
if (glslangIntermediate->getStage() == EShLangMesh) {
return spv::BuiltInLayer;
}
if (glslangIntermediate->getStage() == EShLangGeometry ||
@ -1007,6 +1011,8 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI
return spv::BuiltInRayTminKHR;
case glslang::EbvRayTmax:
return spv::BuiltInRayTmaxKHR;
case glslang::EbvCullMask:
return spv::BuiltInCullMaskKHR;
case glslang::EbvInstanceCustomIndex:
return spv::BuiltInInstanceCustomIndexKHR;
case glslang::EbvHitT:
@ -1048,6 +1054,15 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI
builder.addCapability(spv::CapabilityFragmentBarycentricNV);
return spv::BuiltInBaryCoordNoPerspNV;
case glslang::EbvBaryCoordEXT:
builder.addExtension(spv::E_SPV_KHR_fragment_shader_barycentric);
builder.addCapability(spv::CapabilityFragmentBarycentricKHR);
return spv::BuiltInBaryCoordKHR;
case glslang::EbvBaryCoordNoPerspEXT:
builder.addExtension(spv::E_SPV_KHR_fragment_shader_barycentric);
builder.addCapability(spv::CapabilityFragmentBarycentricKHR);
return spv::BuiltInBaryCoordNoPerspKHR;
// mesh shaders
case glslang::EbvTaskCountNV:
return spv::BuiltInTaskCountNV;
@ -1066,6 +1081,16 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI
case glslang::EbvMeshViewIndicesNV:
return spv::BuiltInMeshViewIndicesNV;
// SPV_EXT_mesh_shader
case glslang::EbvPrimitivePointIndicesEXT:
return spv::BuiltInPrimitivePointIndicesEXT;
case glslang::EbvPrimitiveLineIndicesEXT:
return spv::BuiltInPrimitiveLineIndicesEXT;
case glslang::EbvPrimitiveTriangleIndicesEXT:
return spv::BuiltInPrimitiveTriangleIndicesEXT;
case glslang::EbvCullPrimitiveEXT:
return spv::BuiltInCullPrimitiveEXT;
// sm builtins
case glslang::EbvWarpsPerSM:
builder.addExtension(spv::E_SPV_NV_shader_sm_builtins);
@ -1309,6 +1334,7 @@ spv::StorageClass TGlslangToSpvTraverser::TranslateStorageClass(const glslang::T
case glslang::EvqHitAttr: return spv::StorageClassHitAttributeKHR;
case glslang::EvqCallableData: return spv::StorageClassCallableDataKHR;
case glslang::EvqCallableDataIn: return spv::StorageClassIncomingCallableDataKHR;
case glslang::EvqtaskPayloadSharedEXT : return spv::StorageClassTaskPayloadWorkgroupEXT;
case glslang::EvqSpirvStorageClass: return static_cast<spv::StorageClass>(type.getQualifier().spirvStorageClass);
#endif
default:
@ -1326,7 +1352,9 @@ void TGlslangToSpvTraverser::TranslateLiterals(const glslang::TVector<const glsl
for (auto constant : constants) {
if (constant->getBasicType() == glslang::EbtFloat) {
float floatValue = static_cast<float>(constant->getConstArray()[0].getDConst());
unsigned literal = *reinterpret_cast<unsigned*>(&floatValue);
unsigned literal;
static_assert(sizeof(literal) == sizeof(floatValue), "sizeof(unsigned) != sizeof(float)");
memcpy(&literal, &floatValue, sizeof(literal));
literals.push_back(literal);
} else if (constant->getBasicType() == glslang::EbtInt) {
unsigned literal = constant->getConstArray()[0].getIConst();
@ -1452,6 +1480,8 @@ void InheritQualifiers(glslang::TQualifier& child, const glslang::TQualifier& pa
child.perViewNV = true;
if (parent.perTaskNV)
child.perTaskNV = true;
if (parent.storage == glslang::EvqtaskPayloadSharedEXT)
child.storage = glslang::EvqtaskPayloadSharedEXT;
if (parent.patch)
child.patch = true;
if (parent.sample)
@ -1511,9 +1541,12 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
inEntryPoint(false), entryPointTerminated(false), linkageOnly(false),
glslangIntermediate(glslangIntermediate),
nanMinMaxClamp(glslangIntermediate->getNanMinMaxClamp()),
nonSemanticDebugPrintf(0)
nonSemanticDebugPrintf(0),
taskPayloadID(0)
{
spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage());
bool isMeshShaderExt = (glslangIntermediate->getRequestedExtensions().find(glslang::E_GL_EXT_mesh_shader) !=
glslangIntermediate->getRequestedExtensions().end());
spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage(), isMeshShaderExt);
builder.clearAccessChain();
builder.setSource(TranslateSourceLanguage(glslangIntermediate->getSource(), glslangIntermediate->getProfile()),
@ -1545,6 +1578,10 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
for (auto iItr = include_txt.begin(); iItr != include_txt.end(); ++iItr)
builder.addInclude(iItr->first, iItr->second);
}
builder.setEmitNonSemanticShaderDebugInfo(options.emitNonSemanticShaderDebugInfo);
builder.setEmitNonSemanticShaderDebugSource(options.emitNonSemanticShaderDebugSource);
stdBuiltins = builder.import("GLSL.std.450");
spv::AddressingModel addressingModel = spv::AddressingModelLogical;
@ -1611,6 +1648,12 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
if (glslangIntermediate->getEarlyFragmentTests())
builder.addExecutionMode(shaderEntry, spv::ExecutionModeEarlyFragmentTests);
if (glslangIntermediate->getEarlyAndLateFragmentTestsAMD())
{
builder.addExecutionMode(shaderEntry, spv::ExecutionModeEarlyAndLateFragmentTestsAMD);
builder.addExtension(spv::E_SPV_AMD_shader_early_and_late_fragment_tests);
}
if (glslangIntermediate->getPostDepthCoverage()) {
builder.addCapability(spv::CapabilitySampleMaskPostDepthCoverage);
builder.addExecutionMode(shaderEntry, spv::ExecutionModePostDepthCoverage);
@ -1620,6 +1663,9 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
if (glslangIntermediate->isDepthReplacing())
builder.addExecutionMode(shaderEntry, spv::ExecutionModeDepthReplacing);
if (glslangIntermediate->isStencilReplacing())
builder.addExecutionMode(shaderEntry, spv::ExecutionModeStencilRefReplacingEXT);
#ifndef GLSLANG_WEB
switch(glslangIntermediate->getDepth()) {
@ -1628,6 +1674,20 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
case glslang::EldUnchanged: mode = spv::ExecutionModeDepthUnchanged; break;
default: mode = spv::ExecutionModeMax; break;
}
if (mode != spv::ExecutionModeMax)
builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
switch (glslangIntermediate->getStencil()) {
case glslang::ElsRefUnchangedFrontAMD: mode = spv::ExecutionModeStencilRefUnchangedFrontAMD; break;
case glslang::ElsRefGreaterFrontAMD: mode = spv::ExecutionModeStencilRefGreaterFrontAMD; break;
case glslang::ElsRefLessFrontAMD: mode = spv::ExecutionModeStencilRefLessFrontAMD; break;
case glslang::ElsRefUnchangedBackAMD: mode = spv::ExecutionModeStencilRefUnchangedBackAMD; break;
case glslang::ElsRefGreaterBackAMD: mode = spv::ExecutionModeStencilRefGreaterBackAMD; break;
case glslang::ElsRefLessBackAMD: mode = spv::ExecutionModeStencilRefLessBackAMD; break;
default: mode = spv::ExecutionModeMax; break;
}
if (mode != spv::ExecutionModeMax)
builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
switch (glslangIntermediate->getInterlockOrdering()) {
@ -1766,7 +1826,7 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
case EShLangAnyHit:
case EShLangClosestHit:
case EShLangMiss:
case EShLangCallable:
case EShLangCallable:
{
auto& extensions = glslangIntermediate->getRequestedExtensions();
if (extensions.find("GL_NV_ray_tracing") == extensions.end()) {
@ -1777,12 +1837,24 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
builder.addCapability(spv::CapabilityRayTracingNV);
builder.addExtension("SPV_NV_ray_tracing");
}
if (glslangIntermediate->getStage() != EShLangRayGen && glslangIntermediate->getStage() != EShLangCallable)
{
if (extensions.find("GL_EXT_ray_cull_mask") != extensions.end()) {
builder.addCapability(spv::CapabilityRayCullMaskKHR);
builder.addExtension("SPV_KHR_ray_cull_mask");
}
}
break;
}
case EShLangTaskNV:
case EShLangMeshNV:
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
case EShLangTask:
case EShLangMesh:
if(isMeshShaderExt) {
builder.addCapability(spv::CapabilityMeshShadingEXT);
builder.addExtension(spv::E_SPV_EXT_mesh_shader);
} else {
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
}
if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_6) {
std::vector<spv::Id> dimConstId;
for (int dim = 0; dim < 3; ++dim) {
@ -1799,7 +1871,7 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
glslangIntermediate->getLocalSize(1),
glslangIntermediate->getLocalSize(2));
}
if (glslangIntermediate->getStage() == EShLangMeshNV) {
if (glslangIntermediate->getStage() == EShLangMesh) {
builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices,
glslangIntermediate->getVertices());
builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputPrimitivesNV,
@ -1918,7 +1990,6 @@ void TGlslangToSpvTraverser::visitSymbol(glslang::TIntermSymbol* symbol)
if (symbol->getType().getQualifier().isSpecConstant())
spec_constant_op_mode_setter.turnOnSpecConstantOpMode();
#ifdef ENABLE_HLSL
// Skip symbol handling if it is string-typed
if (symbol->getBasicType() == glslang::EbtString)
@ -1929,6 +2000,9 @@ void TGlslangToSpvTraverser::visitSymbol(glslang::TIntermSymbol* symbol)
// Formal function parameters were mapped during makeFunctions().
spv::Id id = getSymbolId(symbol);
if (symbol->getType().getQualifier().isTaskPayload())
taskPayloadID = id; // cache the taskPayloadID to be used it as operand for OpEmitMeshTasksEXT
if (builder.isPointer(id)) {
if (!symbol->getType().getQualifier().isParamInput() &&
!symbol->getType().getQualifier().isParamOutput()) {
@ -2456,6 +2530,14 @@ bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TI
return false;
}
// Force variable declaration - Debug Mode Only
if (node->getOp() == glslang::EOpDeclare) {
builder.clearAccessChain();
node->getOperand()->traverse(this);
builder.clearAccessChain();
return false;
}
// Start by evaluating the operand
// Does it need a swizzle inversion? If so, evaluation is inverted;
@ -2472,7 +2554,7 @@ bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TI
operandNode = node->getOperand()->getAsBinaryNode()->getLeft();
else
operandNode = node->getOperand();
operandNode->traverse(this);
spv::Id operand = spv::NoResult;
@ -2716,32 +2798,38 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
spv::Decoration precision = TranslatePrecisionDecoration(node->getOperationPrecision());
switch (node->getOp()) {
case glslang::EOpScope:
case glslang::EOpSequence:
{
if (preVisit)
if (visit == glslang::EvPreVisit) {
++sequenceDepth;
else
if (sequenceDepth == 1) {
// If this is the parent node of all the functions, we want to see them
// early, so all call points have actual SPIR-V functions to reference.
// In all cases, still let the traverser visit the children for us.
makeFunctions(node->getAsAggregate()->getSequence());
// Also, we want all globals initializers to go into the beginning of the entry point, before
// anything else gets there, so visit out of order, doing them all now.
makeGlobalInitializers(node->getAsAggregate()->getSequence());
//Pre process linker objects for ray tracing stages
if (glslangIntermediate->isRayTracingStage())
collectRayTracingLinkerObjects();
// Initializers are done, don't want to visit again, but functions and link objects need to be processed,
// so do them manually.
visitFunctions(node->getAsAggregate()->getSequence());
return false;
} else {
if (node->getOp() == glslang::EOpScope)
builder.enterScope(0);
}
} else {
if (sequenceDepth > 1 && node->getOp() == glslang::EOpScope)
builder.leaveScope();
--sequenceDepth;
if (sequenceDepth == 1) {
// If this is the parent node of all the functions, we want to see them
// early, so all call points have actual SPIR-V functions to reference.
// In all cases, still let the traverser visit the children for us.
makeFunctions(node->getAsAggregate()->getSequence());
// Also, we want all globals initializers to go into the beginning of the entry point, before
// anything else gets there, so visit out of order, doing them all now.
makeGlobalInitializers(node->getAsAggregate()->getSequence());
//Pre process linker objects for ray tracing stages
if (glslangIntermediate->isRayTracingStage())
collectRayTracingLinkerObjects();
// Initializers are done, don't want to visit again, but functions and link objects need to be processed,
// so do them manually.
visitFunctions(node->getAsAggregate()->getSequence());
return false;
}
return true;
@ -2770,10 +2858,17 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
if (isShaderEntryPoint(node)) {
inEntryPoint = true;
builder.setBuildPoint(shaderEntry->getLastBlock());
builder.enterFunction(shaderEntry);
currentFunction = shaderEntry;
} else {
handleFunctionEntry(node);
}
if (options.generateDebugInfo) {
const auto& loc = node->getLoc();
const char* sourceFileName = loc.getFilename();
spv::Id sourceFileId = sourceFileName ? builder.getStringId(sourceFileName) : builder.getSourceFile();
currentFunction->setDebugLineInfo(sourceFileId, loc.line, loc.column);
}
} else {
if (inEntryPoint)
entryPointTerminated = true;
@ -2913,9 +3008,17 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
std::vector<spv::Id> arguments;
translateArguments(*node, arguments, lvalueCoherentFlags);
spv::Id constructed;
if (node->getOp() == glslang::EOpConstructTextureSampler)
constructed = builder.createOp(spv::OpSampledImage, resultType(), arguments);
else if (node->getOp() == glslang::EOpConstructStruct ||
if (node->getOp() == glslang::EOpConstructTextureSampler) {
const glslang::TType& texType = node->getSequence()[0]->getAsTyped()->getType();
if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_6 &&
texType.getSampler().isBuffer()) {
// SamplerBuffer is not supported in spirv1.6 so
// `samplerBuffer(textureBuffer, sampler)` is a no-op
// and textureBuffer is the result going forward
constructed = arguments[0];
} else
constructed = builder.createOp(spv::OpSampledImage, resultType(), arguments);
} else if (node->getOp() == glslang::EOpConstructStruct ||
node->getOp() == glslang::EOpConstructCooperativeMatrix ||
node->getType().isArray()) {
std::vector<spv::Id> constituents;
@ -3055,6 +3158,8 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
case glslang::EOpExecuteCallableNV:
case glslang::EOpExecuteCallableKHR:
case glslang::EOpWritePackedPrimitiveIndices4x8NV:
case glslang::EOpEmitMeshTasksEXT:
case glslang::EOpSetMeshOutputsEXT:
noReturnValue = true;
break;
case glslang::EOpRayQueryInitialize:
@ -3449,7 +3554,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
break;
case 1:
{
OpDecorations decorations = { precision,
OpDecorations decorations = { precision,
TranslateNoContractionDecoration(node->getType().getQualifier()),
TranslateNonUniformDecoration(node->getType().getQualifier()) };
result = createUnaryOperation(
@ -3571,7 +3676,7 @@ bool TGlslangToSpvTraverser::visitSelection(glslang::TVisit /* visit */, glslang
// smear condition to vector, if necessary (AST is always scalar)
// Before 1.4, smear like for mix(), starting with 1.4, keep it scalar
if (glslangIntermediate->getSpv().spv < glslang::EShTargetSpv_1_4 && builder.isVector(trueValue)) {
condition = builder.smearScalar(spv::NoPrecision, condition,
condition = builder.smearScalar(spv::NoPrecision, condition,
builder.makeVectorType(builder.makeBoolType(),
builder.getNumComponents(trueValue)));
}
@ -3742,8 +3847,8 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn
// by a block-ending branch. But we don't want to put any other body/test
// instructions in it, since the body/test may have arbitrary instructions,
// including merges of its own.
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
builder.setBuildPoint(&blocks.head);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
builder.createLoopMerge(&blocks.merge, &blocks.continue_target, control, operands);
if (node->testFirst() && node->getTest()) {
spv::Block& test = builder.makeNewBlock();
@ -3962,7 +4067,7 @@ spv::Id TGlslangToSpvTraverser::createSpvVariable(const glslang::TIntermSymbol*
initializer = builder.makeNullConstant(spvType);
}
return builder.createVariable(spv::NoPrecision, storageClass, spvType, name, initializer);
return builder.createVariable(spv::NoPrecision, storageClass, spvType, name, initializer, false);
}
// Return type Id of the sampled type.
@ -4050,7 +4155,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
if (explicitLayout != glslang::ElpNone)
spvType = builder.makeUintType(32);
else
spvType = builder.makeBoolType();
spvType = builder.makeBoolType(false);
break;
case glslang::EbtInt:
spvType = builder.makeIntType(32);
@ -4150,8 +4255,10 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
spvType = builder.makeImageType(getSampledType(sampler), TranslateDimensionality(sampler),
sampler.isShadow(), sampler.isArrayed(), sampler.isMultiSample(),
sampler.isImageClass() ? 2 : 1, TranslateImageFormat(type));
if (sampler.isCombined()) {
// already has both image and sampler, make the combined type
if (sampler.isCombined() &&
(!sampler.isBuffer() || glslangIntermediate->getSpv().spv < glslang::EShTargetSpv_1_6)) {
// Already has both image and sampler, make the combined type. Only combine sampler to
// buffer if before SPIR-V 1.6.
spvType = builder.makeSampledImageType(spvType);
}
}
@ -4191,7 +4298,9 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
if (typeParam.constant->isLiteral()) {
if (typeParam.constant->getBasicType() == glslang::EbtFloat) {
float floatValue = static_cast<float>(typeParam.constant->getConstArray()[0].getDConst());
unsigned literal = *reinterpret_cast<unsigned*>(&floatValue);
unsigned literal;
static_assert(sizeof(literal) == sizeof(floatValue), "sizeof(unsigned) != sizeof(float)");
memcpy(&literal, &floatValue, sizeof(literal));
operands.push_back({false, literal});
} else if (typeParam.constant->getBasicType() == glslang::EbtInt) {
unsigned literal = typeParam.constant->getConstArray()[0].getIConst();
@ -4336,7 +4445,7 @@ bool TGlslangToSpvTraverser::filterMember(const glslang::TType& member)
extensions.find("GL_NV_stereo_view_rendering") == extensions.end())
return true;
if (glslangIntermediate->getStage() != EShLangMeshNV) {
if (glslangIntermediate->getStage() != EShLangMesh) {
if (member.getFieldName() == "gl_ViewportMask" &&
extensions.find("GL_NV_viewport_array2") == extensions.end())
return true;
@ -4366,14 +4475,14 @@ spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TTy
// except sometimes for blocks
std::vector<std::pair<glslang::TType*, glslang::TQualifier> > deferredForwardPointers;
for (int i = 0; i < (int)glslangMembers->size(); i++) {
glslang::TType& glslangMember = *(*glslangMembers)[i].type;
if (glslangMember.hiddenMember()) {
auto& glslangMember = (*glslangMembers)[i];
if (glslangMember.type->hiddenMember()) {
++memberDelta;
if (type.getBasicType() == glslang::EbtBlock)
memberRemapper[glslangTypeToIdMap[glslangMembers]][i] = -1;
} else {
if (type.getBasicType() == glslang::EbtBlock) {
if (filterMember(glslangMember)) {
if (filterMember(*glslangMember.type)) {
memberDelta++;
memberRemapper[glslangTypeToIdMap[glslangMembers]][i] = -1;
continue;
@ -4381,7 +4490,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TTy
memberRemapper[glslangTypeToIdMap[glslangMembers]][i] = i - memberDelta;
}
// modify just this child's view of the qualifier
glslang::TQualifier memberQualifier = glslangMember.getQualifier();
glslang::TQualifier memberQualifier = glslangMember.type->getQualifier();
InheritQualifiers(memberQualifier, qualifier);
// manually inherit location
@ -4392,25 +4501,38 @@ spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TTy
bool lastBufferBlockMember = qualifier.storage == glslang::EvqBuffer &&
i == (int)glslangMembers->size() - 1;
// Make forward pointers for any pointer members, and create a list of members to
// convert to spirv types after creating the struct.
if (glslangMember.isReference()) {
if (forwardPointers.find(glslangMember.getReferentType()) == forwardPointers.end()) {
deferredForwardPointers.push_back(std::make_pair(&glslangMember, memberQualifier));
}
spvMembers.push_back(
convertGlslangToSpvType(glslangMember, explicitLayout, memberQualifier, lastBufferBlockMember,
true));
} else {
spvMembers.push_back(
convertGlslangToSpvType(glslangMember, explicitLayout, memberQualifier, lastBufferBlockMember,
false));
// Make forward pointers for any pointer members.
if (glslangMember.type->isReference() &&
forwardPointers.find(glslangMember.type->getReferentType()) == forwardPointers.end()) {
deferredForwardPointers.push_back(std::make_pair(glslangMember.type, memberQualifier));
}
// Create the member type.
auto const spvMember = convertGlslangToSpvType(*glslangMember.type, explicitLayout, memberQualifier, lastBufferBlockMember,
glslangMember.type->isReference());
spvMembers.push_back(spvMember);
// Update the builder with the type's location so that we can create debug types for the structure members.
// There doesn't exist a "clean" entry point for this information to be passed along to the builder so, for now,
// it is stored in the builder and consumed during the construction of composite debug types.
// TODO: This probably warrants further investigation. This approach was decided to be the least ugly of the
// quick and dirty approaches that were tried.
// Advantages of this approach:
// + Relatively clean. No direct calls into debug type system.
// + Handles nested recursive structures.
// Disadvantages of this approach:
// + Not as clean as desired. Traverser queries/sets persistent state. This is fragile.
// + Table lookup during creation of composite debug types. This really shouldn't be necessary.
if(options.emitNonSemanticShaderDebugInfo) {
builder.debugTypeLocs[spvMember].name = glslangMember.type->getFieldName().c_str();
builder.debugTypeLocs[spvMember].line = glslangMember.loc.line;
builder.debugTypeLocs[spvMember].column = glslangMember.loc.column;
}
}
}
// Make the SPIR-V type
spv::Id spvType = builder.makeStructType(spvMembers, type.getTypeName().c_str());
spv::Id spvType = builder.makeStructType(spvMembers, type.getTypeName().c_str(), false);
if (! HasNonLayoutQualifiers(type, qualifier))
structMap[explicitLayout][qualifier.layoutMatrix][glslangMembers] = spvType;
@ -5004,6 +5126,7 @@ void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslF
// GLSL has copy-in/copy-out semantics. They can be handled though with a pointer to a copy.
std::vector<spv::Id> paramTypes;
std::vector<char const*> paramNames;
std::vector<std::vector<spv::Decoration>> paramDecorations; // list of decorations per parameter
glslang::TIntermSequence& parameters = glslFunction->getSequence()[0]->getAsAggregate()->getSequence();
@ -5028,10 +5151,14 @@ void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslF
paramTypes.push_back(typeId);
}
for (auto const parameter:parameters) {
paramNames.push_back(parameter->getAsSymbolNode()->getName().c_str());
}
spv::Block* functionBlock;
spv::Function *function = builder.makeFunctionEntry(TranslatePrecisionDecoration(glslFunction->getType()),
convertGlslangToSpvType(glslFunction->getType()),
glslFunction->getName().c_str(), paramTypes,
glslFunction->getName().c_str(), paramTypes, paramNames,
paramDecorations, &functionBlock);
if (implicitThis)
function->setImplicitThis();
@ -5121,6 +5248,7 @@ void TGlslangToSpvTraverser::handleFunctionEntry(const glslang::TIntermAggregate
currentFunction = functionMap[node->getName().c_str()];
spv::Block* functionBlock = currentFunction->getEntryBlock();
builder.setBuildPoint(functionBlock);
builder.enterFunction(currentFunction);
}
void TGlslangToSpvTraverser::translateArguments(const glslang::TIntermAggregate& node, std::vector<spv::Id>& arguments,
@ -5548,10 +5676,12 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
operands.push_back(sample);
spv::Id resultTypeId;
glslang::TBasicType typeProxy = node->getBasicType();
// imageAtomicStore has a void return type so base the pointer type on
// the type of the value operand.
if (node->getOp() == glslang::EOpImageAtomicStore) {
resultTypeId = builder.makePointer(spv::StorageClassImage, builder.getTypeId(*opIt));
typeProxy = node->getAsAggregate()->getSequence()[0]->getAsTyped()->getType().getSampler().type;
} else {
resultTypeId = builder.makePointer(spv::StorageClassImage, resultType());
}
@ -5565,7 +5695,7 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
for (; opIt != arguments.end(); ++opIt)
operands.push_back(*opIt);
return createAtomicOperation(node->getOp(), precision, resultType(), operands, node->getBasicType(),
return createAtomicOperation(node->getOp(), precision, resultType(), operands, typeProxy,
lvalueCoherentFlags);
}
}
@ -5769,10 +5899,10 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
assert(builder.isStructType(resultStructType));
//resType (SPIR-V type) contains 6 elements:
//Member 0 must be a Boolean type scalar(LOD),
//Member 1 must be a vector of integer type, whose Signedness operand is 0(anchor),
//Member 2 must be a vector of integer type, whose Signedness operand is 0(offset),
//Member 3 must be a vector of integer type, whose Signedness operand is 0(mask),
//Member 0 must be a Boolean type scalar(LOD),
//Member 1 must be a vector of integer type, whose Signedness operand is 0(anchor),
//Member 2 must be a vector of integer type, whose Signedness operand is 0(offset),
//Member 3 must be a vector of integer type, whose Signedness operand is 0(mask),
//Member 4 must be a scalar of integer type, whose Signedness operand is 0(lod),
//Member 5 must be a scalar of integer type, whose Signedness operand is 0(granularity).
std::vector<spv::Id> members;
@ -5785,7 +5915,7 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
//call ImageFootprintNV
spv::Id res = builder.createTextureCall(precision, resType, sparse, cracked.fetch, cracked.proj,
cracked.gather, noImplicitLod, params, signExtensionMask());
//copy resType (SPIR-V type) to resultStructType(OpenGL type)
for (int i = 0; i < 5; i++) {
builder.clearAccessChain();
@ -5838,7 +5968,7 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
}
#endif
std::vector<spv::Id> result( 1,
std::vector<spv::Id> result( 1,
builder.createTextureCall(precision, resultType(), sparse, cracked.fetch, cracked.proj, cracked.gather,
noImplicitLod, params, signExtensionMask())
);
@ -7361,7 +7491,7 @@ spv::Id TGlslangToSpvTraverser::createAtomicOperation(glslang::TOperator op, spv
} else {
scopeId = builder.makeUintConstant(spv::ScopeDevice);
}
// semantics default to relaxed
// semantics default to relaxed
spv::Id semanticsId = builder.makeUintConstant(lvalueCoherentFlags.isVolatile() &&
glslangIntermediate->usingVulkanMemoryModel() ?
spv::MemorySemanticsVolatileMask :
@ -8465,6 +8595,15 @@ spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::
case glslang::EOpWritePackedPrimitiveIndices4x8NV:
builder.createNoResultOp(spv::OpWritePackedPrimitiveIndices4x8NV, operands);
return 0;
case glslang::EOpEmitMeshTasksEXT:
if (taskPayloadID)
operands.push_back(taskPayloadID);
// As per SPV_EXT_mesh_shader make it a terminating instruction in the current block
builder.makeStatementTerminator(spv::OpEmitMeshTasksEXT, operands, "post-OpEmitMeshTasksEXT");
return 0;
case glslang::EOpSetMeshOutputsEXT:
builder.createNoResultOp(spv::OpSetMeshOutputsEXT, operands);
return 0;
case glslang::EOpCooperativeMatrixMulAdd:
opCode = spv::OpCooperativeMatrixMulAddNV;
break;
@ -8728,7 +8867,32 @@ spv::Id TGlslangToSpvTraverser::getSymbolId(const glslang::TIntermSymbol* symbol
// it was not found, create it
spv::BuiltIn builtIn = TranslateBuiltInDecoration(symbol->getQualifier().builtIn, false);
auto forcedType = getForcedType(symbol->getQualifier().builtIn, symbol->getType());
// There are pairs of symbols that map to the same SPIR-V built-in:
// gl_ObjectToWorldEXT and gl_ObjectToWorld3x4EXT, and gl_WorldToObjectEXT
// and gl_WorldToObject3x4EXT. SPIR-V forbids having two OpVariables
// with the same BuiltIn in the same storage class, so we must re-use one.
const bool mayNeedToReuseBuiltIn =
builtIn == spv::BuiltInObjectToWorldKHR ||
builtIn == spv::BuiltInWorldToObjectKHR;
if (mayNeedToReuseBuiltIn) {
auto iter = builtInVariableIds.find(uint32_t(builtIn));
if (builtInVariableIds.end() != iter) {
id = iter->second;
symbolValues[symbol->getId()] = id;
if (forcedType.second != spv::NoType)
forceType[id] = forcedType.second;
return id;
}
}
id = createSpvVariable(symbol, forcedType.first);
if (mayNeedToReuseBuiltIn) {
builtInVariableIds.insert({uint32_t(builtIn), id});
}
symbolValues[symbol->getId()] = id;
if (forcedType.second != spv::NoType)
forceType[id] = forcedType.second;
@ -8857,6 +9021,12 @@ spv::Id TGlslangToSpvTraverser::getSymbolId(const glslang::TIntermSymbol* symbol
builder.addExtension(spv::E_SPV_NV_fragment_shader_barycentric);
}
if (symbol->getQualifier().pervertexEXT) {
builder.addDecoration(id, spv::DecorationPerVertexKHR);
builder.addCapability(spv::CapabilityFragmentBarycentricKHR);
builder.addExtension(spv::E_SPV_KHR_fragment_shader_barycentric);
}
if (glslangIntermediate->getHlslFunctionality1() && symbol->getType().getQualifier().semanticName != nullptr) {
builder.addExtension("SPV_GOOGLE_hlsl_functionality1");
builder.addDecoration(id, (spv::Decoration)spv::DecorationHlslSemanticGOOGLE,
@ -8918,13 +9088,21 @@ spv::Id TGlslangToSpvTraverser::getSymbolId(const glslang::TIntermSymbol* symbol
// add per-primitive, per-view. per-task decorations to a struct member (member >= 0) or an object
void TGlslangToSpvTraverser::addMeshNVDecoration(spv::Id id, int member, const glslang::TQualifier& qualifier)
{
bool isMeshShaderExt = (glslangIntermediate->getRequestedExtensions().find(glslang::E_GL_EXT_mesh_shader) !=
glslangIntermediate->getRequestedExtensions().end());
if (member >= 0) {
if (qualifier.perPrimitiveNV) {
// Need to add capability/extension for fragment shader.
// Mesh shader already adds this by default.
if (glslangIntermediate->getStage() == EShLangFragment) {
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
if(isMeshShaderExt) {
builder.addCapability(spv::CapabilityMeshShadingEXT);
builder.addExtension(spv::E_SPV_EXT_mesh_shader);
} else {
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
}
}
builder.addMemberDecoration(id, (unsigned)member, spv::DecorationPerPrimitiveNV);
}
@ -8937,8 +9115,13 @@ void TGlslangToSpvTraverser::addMeshNVDecoration(spv::Id id, int member, const g
// Need to add capability/extension for fragment shader.
// Mesh shader already adds this by default.
if (glslangIntermediate->getStage() == EShLangFragment) {
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
if(isMeshShaderExt) {
builder.addCapability(spv::CapabilityMeshShadingEXT);
builder.addExtension(spv::E_SPV_EXT_mesh_shader);
} else {
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
}
}
builder.addDecoration(id, spv::DecorationPerPrimitiveNV);
}
@ -9078,15 +9261,19 @@ spv::Id TGlslangToSpvTraverser::createSpvConstantFromConstUnionArray(const glsla
break;
#ifndef GLSLANG_WEB
case glslang::EbtInt8:
builder.addCapability(spv::CapabilityInt8);
spvConsts.push_back(builder.makeInt8Constant(zero ? 0 : consts[nextConst].getI8Const()));
break;
case glslang::EbtUint8:
builder.addCapability(spv::CapabilityInt8);
spvConsts.push_back(builder.makeUint8Constant(zero ? 0 : consts[nextConst].getU8Const()));
break;
case glslang::EbtInt16:
builder.addCapability(spv::CapabilityInt16);
spvConsts.push_back(builder.makeInt16Constant(zero ? 0 : consts[nextConst].getI16Const()));
break;
case glslang::EbtUint16:
builder.addCapability(spv::CapabilityInt16);
spvConsts.push_back(builder.makeUint16Constant(zero ? 0 : consts[nextConst].getU16Const()));
break;
case glslang::EbtInt64:
@ -9099,6 +9286,7 @@ spv::Id TGlslangToSpvTraverser::createSpvConstantFromConstUnionArray(const glsla
spvConsts.push_back(builder.makeDoubleConstant(zero ? 0.0 : consts[nextConst].getDConst()));
break;
case glslang::EbtFloat16:
builder.addCapability(spv::CapabilityFloat16);
spvConsts.push_back(builder.makeFloat16Constant(zero ? 0.0F : (float)consts[nextConst].getDConst()));
break;
#endif
@ -9127,15 +9315,19 @@ spv::Id TGlslangToSpvTraverser::createSpvConstantFromConstUnionArray(const glsla
break;
#ifndef GLSLANG_WEB
case glslang::EbtInt8:
builder.addCapability(spv::CapabilityInt8);
scalar = builder.makeInt8Constant(zero ? 0 : consts[nextConst].getI8Const(), specConstant);
break;
case glslang::EbtUint8:
builder.addCapability(spv::CapabilityInt8);
scalar = builder.makeUint8Constant(zero ? 0 : consts[nextConst].getU8Const(), specConstant);
break;
case glslang::EbtInt16:
builder.addCapability(spv::CapabilityInt16);
scalar = builder.makeInt16Constant(zero ? 0 : consts[nextConst].getI16Const(), specConstant);
break;
case glslang::EbtUint16:
builder.addCapability(spv::CapabilityInt16);
scalar = builder.makeUint16Constant(zero ? 0 : consts[nextConst].getU16Const(), specConstant);
break;
case glslang::EbtInt64:
@ -9148,6 +9340,7 @@ spv::Id TGlslangToSpvTraverser::createSpvConstantFromConstUnionArray(const glsla
scalar = builder.makeDoubleConstant(zero ? 0.0 : consts[nextConst].getDConst(), specConstant);
break;
case glslang::EbtFloat16:
builder.addCapability(spv::CapabilityFloat16);
scalar = builder.makeFloat16Constant(zero ? 0.0F : (float)consts[nextConst].getDConst(), specConstant);
break;
case glslang::EbtReference:
@ -9345,7 +9538,8 @@ int GetSpirvGeneratorVersion()
// return 7; // GLSL volatile keyword maps to both SPIR-V decorations Volatile and Coherent
// return 8; // switch to new dead block eliminator; use OpUnreachable
// return 9; // don't include opaque function parameters in OpEntryPoint global's operand list
return 10; // Generate OpFUnordNotEqual for != comparisons
// return 10; // Generate OpFUnordNotEqual for != comparisons
return 11; // Make OpEmitMeshTasksEXT a terminal instruction
}
// Write SPIR-V out to a binary file

View File

@ -0,0 +1,171 @@
// Copyright (c) 2018 The Khronos Group Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and/or associated documentation files (the "Materials"),
// to deal in the Materials without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Materials, and to permit persons to whom the
// Materials are furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Materials.
//
// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
//
// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
// IN THE MATERIALS.
#ifndef SPIRV_UNIFIED1_NonSemanticShaderDebugInfo100_H_
#define SPIRV_UNIFIED1_NonSemanticShaderDebugInfo100_H_
#ifdef __cplusplus
extern "C" {
#endif
enum {
NonSemanticShaderDebugInfo100Version = 100,
NonSemanticShaderDebugInfo100Version_BitWidthPadding = 0x7fffffff
};
enum {
NonSemanticShaderDebugInfo100Revision = 6,
NonSemanticShaderDebugInfo100Revision_BitWidthPadding = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100Instructions {
NonSemanticShaderDebugInfo100DebugInfoNone = 0,
NonSemanticShaderDebugInfo100DebugCompilationUnit = 1,
NonSemanticShaderDebugInfo100DebugTypeBasic = 2,
NonSemanticShaderDebugInfo100DebugTypePointer = 3,
NonSemanticShaderDebugInfo100DebugTypeQualifier = 4,
NonSemanticShaderDebugInfo100DebugTypeArray = 5,
NonSemanticShaderDebugInfo100DebugTypeVector = 6,
NonSemanticShaderDebugInfo100DebugTypedef = 7,
NonSemanticShaderDebugInfo100DebugTypeFunction = 8,
NonSemanticShaderDebugInfo100DebugTypeEnum = 9,
NonSemanticShaderDebugInfo100DebugTypeComposite = 10,
NonSemanticShaderDebugInfo100DebugTypeMember = 11,
NonSemanticShaderDebugInfo100DebugTypeInheritance = 12,
NonSemanticShaderDebugInfo100DebugTypePtrToMember = 13,
NonSemanticShaderDebugInfo100DebugTypeTemplate = 14,
NonSemanticShaderDebugInfo100DebugTypeTemplateParameter = 15,
NonSemanticShaderDebugInfo100DebugTypeTemplateTemplateParameter = 16,
NonSemanticShaderDebugInfo100DebugTypeTemplateParameterPack = 17,
NonSemanticShaderDebugInfo100DebugGlobalVariable = 18,
NonSemanticShaderDebugInfo100DebugFunctionDeclaration = 19,
NonSemanticShaderDebugInfo100DebugFunction = 20,
NonSemanticShaderDebugInfo100DebugLexicalBlock = 21,
NonSemanticShaderDebugInfo100DebugLexicalBlockDiscriminator = 22,
NonSemanticShaderDebugInfo100DebugScope = 23,
NonSemanticShaderDebugInfo100DebugNoScope = 24,
NonSemanticShaderDebugInfo100DebugInlinedAt = 25,
NonSemanticShaderDebugInfo100DebugLocalVariable = 26,
NonSemanticShaderDebugInfo100DebugInlinedVariable = 27,
NonSemanticShaderDebugInfo100DebugDeclare = 28,
NonSemanticShaderDebugInfo100DebugValue = 29,
NonSemanticShaderDebugInfo100DebugOperation = 30,
NonSemanticShaderDebugInfo100DebugExpression = 31,
NonSemanticShaderDebugInfo100DebugMacroDef = 32,
NonSemanticShaderDebugInfo100DebugMacroUndef = 33,
NonSemanticShaderDebugInfo100DebugImportedEntity = 34,
NonSemanticShaderDebugInfo100DebugSource = 35,
NonSemanticShaderDebugInfo100DebugFunctionDefinition = 101,
NonSemanticShaderDebugInfo100DebugSourceContinued = 102,
NonSemanticShaderDebugInfo100DebugLine = 103,
NonSemanticShaderDebugInfo100DebugNoLine = 104,
NonSemanticShaderDebugInfo100DebugBuildIdentifier = 105,
NonSemanticShaderDebugInfo100DebugStoragePath = 106,
NonSemanticShaderDebugInfo100DebugEntryPoint = 107,
NonSemanticShaderDebugInfo100DebugTypeMatrix = 108,
NonSemanticShaderDebugInfo100InstructionsMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugInfoFlags {
NonSemanticShaderDebugInfo100None = 0x0000,
NonSemanticShaderDebugInfo100FlagIsProtected = 0x01,
NonSemanticShaderDebugInfo100FlagIsPrivate = 0x02,
NonSemanticShaderDebugInfo100FlagIsPublic = 0x03,
NonSemanticShaderDebugInfo100FlagIsLocal = 0x04,
NonSemanticShaderDebugInfo100FlagIsDefinition = 0x08,
NonSemanticShaderDebugInfo100FlagFwdDecl = 0x10,
NonSemanticShaderDebugInfo100FlagArtificial = 0x20,
NonSemanticShaderDebugInfo100FlagExplicit = 0x40,
NonSemanticShaderDebugInfo100FlagPrototyped = 0x80,
NonSemanticShaderDebugInfo100FlagObjectPointer = 0x100,
NonSemanticShaderDebugInfo100FlagStaticMember = 0x200,
NonSemanticShaderDebugInfo100FlagIndirectVariable = 0x400,
NonSemanticShaderDebugInfo100FlagLValueReference = 0x800,
NonSemanticShaderDebugInfo100FlagRValueReference = 0x1000,
NonSemanticShaderDebugInfo100FlagIsOptimized = 0x2000,
NonSemanticShaderDebugInfo100FlagIsEnumClass = 0x4000,
NonSemanticShaderDebugInfo100FlagTypePassByValue = 0x8000,
NonSemanticShaderDebugInfo100FlagTypePassByReference = 0x10000,
NonSemanticShaderDebugInfo100FlagUnknownPhysicalLayout = 0x20000,
NonSemanticShaderDebugInfo100DebugInfoFlagsMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100BuildIdentifierFlags {
NonSemanticShaderDebugInfo100IdentifierPossibleDuplicates = 0x01,
NonSemanticShaderDebugInfo100BuildIdentifierFlagsMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugBaseTypeAttributeEncoding {
NonSemanticShaderDebugInfo100Unspecified = 0,
NonSemanticShaderDebugInfo100Address = 1,
NonSemanticShaderDebugInfo100Boolean = 2,
NonSemanticShaderDebugInfo100Float = 3,
NonSemanticShaderDebugInfo100Signed = 4,
NonSemanticShaderDebugInfo100SignedChar = 5,
NonSemanticShaderDebugInfo100Unsigned = 6,
NonSemanticShaderDebugInfo100UnsignedChar = 7,
NonSemanticShaderDebugInfo100DebugBaseTypeAttributeEncodingMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugCompositeType {
NonSemanticShaderDebugInfo100Class = 0,
NonSemanticShaderDebugInfo100Structure = 1,
NonSemanticShaderDebugInfo100Union = 2,
NonSemanticShaderDebugInfo100DebugCompositeTypeMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugTypeQualifier {
NonSemanticShaderDebugInfo100ConstType = 0,
NonSemanticShaderDebugInfo100VolatileType = 1,
NonSemanticShaderDebugInfo100RestrictType = 2,
NonSemanticShaderDebugInfo100AtomicType = 3,
NonSemanticShaderDebugInfo100DebugTypeQualifierMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugOperation {
NonSemanticShaderDebugInfo100Deref = 0,
NonSemanticShaderDebugInfo100Plus = 1,
NonSemanticShaderDebugInfo100Minus = 2,
NonSemanticShaderDebugInfo100PlusUconst = 3,
NonSemanticShaderDebugInfo100BitPiece = 4,
NonSemanticShaderDebugInfo100Swap = 5,
NonSemanticShaderDebugInfo100Xderef = 6,
NonSemanticShaderDebugInfo100StackValue = 7,
NonSemanticShaderDebugInfo100Constu = 8,
NonSemanticShaderDebugInfo100Fragment = 9,
NonSemanticShaderDebugInfo100DebugOperationMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugImportedEntity {
NonSemanticShaderDebugInfo100ImportedModule = 0,
NonSemanticShaderDebugInfo100ImportedDeclaration = 1,
NonSemanticShaderDebugInfo100DebugImportedEntityMax = 0x7fffffff
};
#ifdef __cplusplus
}
#endif
#endif // SPIRV_UNIFIED1_NonSemanticShaderDebugInfo100_H_

View File

@ -160,15 +160,29 @@ namespace spv {
}
// Is this an opcode we should remove when using --strip?
bool spirvbin_t::isStripOp(spv::Op opCode) const
bool spirvbin_t::isStripOp(spv::Op opCode, unsigned start) const
{
switch (opCode) {
case spv::OpSource:
case spv::OpSourceExtension:
case spv::OpName:
case spv::OpMemberName:
case spv::OpLine: return true;
default: return false;
case spv::OpLine :
{
const std::string name = literalString(start + 2);
std::vector<std::string>::const_iterator it;
for (it = stripWhiteList.begin(); it < stripWhiteList.end(); it++)
{
if (name.find(*it) != std::string::npos) {
return false;
}
}
return true;
}
default :
return false;
}
}
@ -372,7 +386,7 @@ namespace spv {
process(
[&](spv::Op opCode, unsigned start) {
// remember opcodes we want to strip later
if (isStripOp(opCode))
if (isStripOp(opCode, start))
stripInst(start);
return true;
},
@ -1494,13 +1508,24 @@ namespace spv {
}
// remap from a memory image
void spirvbin_t::remap(std::vector<std::uint32_t>& in_spv, std::uint32_t opts)
void spirvbin_t::remap(std::vector<std::uint32_t>& in_spv, const std::vector<std::string>& whiteListStrings,
std::uint32_t opts)
{
stripWhiteList = whiteListStrings;
spv.swap(in_spv);
remap(opts);
spv.swap(in_spv);
}
// remap from a memory image - legacy interface without white list
void spirvbin_t::remap(std::vector<std::uint32_t>& in_spv, std::uint32_t opts)
{
stripWhiteList.clear();
spv.swap(in_spv);
remap(opts);
spv.swap(in_spv);
}
} // namespace SPV
#endif // defined (use_cpp11)

View File

@ -118,6 +118,10 @@ public:
virtual ~spirvbin_t() { }
// remap on an existing binary in memory
void remap(std::vector<std::uint32_t>& spv, const std::vector<std::string>& whiteListStrings,
std::uint32_t opts = DO_EVERYTHING);
// remap on an existing binary in memory - legacy interface without white list
void remap(std::vector<std::uint32_t>& spv, std::uint32_t opts = DO_EVERYTHING);
// Type for error/log handler functions
@ -180,6 +184,8 @@ private:
unsigned typeSizeInWords(spv::Id id) const;
unsigned idTypeSizeInWords(spv::Id id) const;
bool isStripOp(spv::Op opCode, unsigned start) const;
spv::Id& asId(unsigned word) { return spv[word]; }
const spv::Id& asId(unsigned word) const { return spv[word]; }
spv::Op asOpCode(unsigned word) const { return opOpCode(spv[word]); }
@ -249,6 +255,8 @@ private:
std::vector<spirword_t> spv; // SPIR words
std::vector<std::string> stripWhiteList;
namemap_t nameMap; // ID names from OpName
// Since we want to also do binary ops, we can't use std::vector<bool>. we could use

View File

@ -59,12 +59,15 @@ namespace spv {
Builder::Builder(unsigned int spvVersion, unsigned int magicNumber, SpvBuildLogger* buildLogger) :
spvVersion(spvVersion),
source(SourceLanguageUnknown),
sourceLang(SourceLanguageUnknown),
sourceVersion(0),
sourceFileStringId(NoResult),
currentLine(0),
currentFile(nullptr),
currentFileId(NoResult),
lastDebugScopeId(NoResult),
emitOpLines(false),
emitNonSemanticShaderDebugInfo(false),
addressModel(AddressingModelLogical),
memoryModel(MemoryModelGLSL450),
builderNumber(magicNumber),
@ -98,8 +101,12 @@ void Builder::setLine(int lineNum)
{
if (lineNum != 0 && lineNum != currentLine) {
currentLine = lineNum;
if (emitOpLines)
addLine(sourceFileStringId, currentLine, 0);
if (emitOpLines) {
if (emitNonSemanticShaderDebugInfo)
addDebugScopeAndLine(currentFileId, currentLine, 0);
else
addLine(sourceFileStringId, currentLine, 0);
}
}
}
@ -118,7 +125,10 @@ void Builder::setLine(int lineNum, const char* filename)
currentFile = filename;
if (emitOpLines) {
spv::Id strId = getStringId(filename);
addLine(strId, currentLine, 0);
if (emitNonSemanticShaderDebugInfo)
addDebugScopeAndLine(strId, currentLine, 0);
else
addLine(strId, currentLine, 0);
}
}
}
@ -132,22 +142,49 @@ void Builder::addLine(Id fileName, int lineNum, int column)
buildPoint->addInstruction(std::unique_ptr<Instruction>(line));
}
void Builder::addDebugScopeAndLine(Id fileName, int lineNum, int column)
{
if (currentDebugScopeId.top() != lastDebugScopeId) {
spv::Id resultId = getUniqueId();
Instruction* scopeInst = new Instruction(resultId, makeVoidType(), OpExtInst);
scopeInst->addIdOperand(nonSemanticShaderDebugInfo);
scopeInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugScope);
scopeInst->addIdOperand(currentDebugScopeId.top());
buildPoint->addInstruction(std::unique_ptr<Instruction>(scopeInst));
lastDebugScopeId = currentDebugScopeId.top();
}
spv::Id resultId = getUniqueId();
Instruction* lineInst = new Instruction(resultId, makeVoidType(), OpExtInst);
lineInst->addIdOperand(nonSemanticShaderDebugInfo);
lineInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLine);
lineInst->addIdOperand(makeDebugSource(fileName));
lineInst->addIdOperand(makeUintConstant(lineNum));
lineInst->addIdOperand(makeUintConstant(lineNum));
lineInst->addIdOperand(makeUintConstant(column));
lineInst->addIdOperand(makeUintConstant(column));
buildPoint->addInstruction(std::unique_ptr<Instruction>(lineInst));
}
// For creating new groupedTypes (will return old type if the requested one was already made).
Id Builder::makeVoidType()
{
Instruction* type;
if (groupedTypes[OpTypeVoid].size() == 0) {
type = new Instruction(getUniqueId(), NoType, OpTypeVoid);
Id typeId = getUniqueId();
type = new Instruction(typeId, NoType, OpTypeVoid);
groupedTypes[OpTypeVoid].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
// Core OpTypeVoid used for debug void type
if (emitNonSemanticShaderDebugInfo)
debugId[typeId] = typeId;
} else
type = groupedTypes[OpTypeVoid].back();
return type->getResultId();
}
Id Builder::makeBoolType()
Id Builder::makeBoolType(bool const compilerGenerated)
{
Instruction* type;
if (groupedTypes[OpTypeBool].size() == 0) {
@ -158,6 +195,12 @@ Id Builder::makeBoolType()
} else
type = groupedTypes[OpTypeBool].back();
if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
{
auto const debugResultId = makeBoolDebugType(32);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@ -172,6 +215,12 @@ Id Builder::makeSamplerType()
} else
type = groupedTypes[OpTypeSampler].back();
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeCompositeDebugType({}, "type.sampler", NonSemanticShaderDebugInfo100Structure, true);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@ -268,6 +317,12 @@ Id Builder::makeIntegerType(int width, bool hasSign)
break;
}
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeIntegerDebugType(width, hasSign);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@ -305,6 +360,12 @@ Id Builder::makeFloatType(int width)
break;
}
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeFloatDebugType(width);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@ -312,7 +373,7 @@ Id Builder::makeFloatType(int width)
// See makeStructResultType() for non-decorated structs
// needed as the result of some instructions, which does
// check for duplicates.
Id Builder::makeStructType(const std::vector<Id>& members, const char* name)
Id Builder::makeStructType(const std::vector<Id>& members, const char* name, bool const compilerGenerated)
{
// Don't look for previous one, because in the general case,
// structs can be duplicated except for decorations.
@ -326,6 +387,12 @@ Id Builder::makeStructType(const std::vector<Id>& members, const char* name)
module.mapInstruction(type);
addName(type->getResultId(), name);
if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
{
auto const debugResultId = makeCompositeDebugType(members, name, NonSemanticShaderDebugInfo100Structure);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@ -372,6 +439,12 @@ Id Builder::makeVectorType(Id component, int size)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeVectorDebugType(component, size);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@ -398,6 +471,12 @@ Id Builder::makeMatrixType(Id component, int cols, int rows)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeMatrixDebugType(column, cols);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@ -484,6 +563,12 @@ Id Builder::makeArrayType(Id element, Id sizeId, int stride)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeArrayDebugType(element, sizeId);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@ -494,6 +579,12 @@ Id Builder::makeRuntimeArray(Id element)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeArrayDebugType(element, makeUintConstant(0));
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@ -513,11 +604,25 @@ Id Builder::makeFunctionType(Id returnType, const std::vector<Id>& paramTypes)
}
}
if (! mismatch)
{
// If compiling HLSL, glslang will create a wrapper function around the entrypoint. Accordingly, a void(void)
// function type is created for the wrapper function. However, nonsemantic shader debug information is disabled
// while creating the HLSL wrapper. Consequently, if we encounter another void(void) function, we need to create
// the associated debug function type if it hasn't been created yet.
if(emitNonSemanticShaderDebugInfo && debugId[type->getResultId()] == 0) {
assert(sourceLang == spv::SourceLanguageHLSL);
assert(getTypeClass(returnType) == OpTypeVoid && paramTypes.size() == 0);
Id debugTypeId = makeDebugFunctionType(returnType, {});
debugId[type->getResultId()] = debugTypeId;
}
return type->getResultId();
}
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeFunction);
Id typeId = getUniqueId();
type = new Instruction(typeId, NoType, OpTypeFunction);
type->addIdOperand(returnType);
for (int p = 0; p < (int)paramTypes.size(); ++p)
type->addIdOperand(paramTypes[p]);
@ -525,9 +630,34 @@ Id Builder::makeFunctionType(Id returnType, const std::vector<Id>& paramTypes)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
// make debug type and map it
if (emitNonSemanticShaderDebugInfo) {
Id debugTypeId = makeDebugFunctionType(returnType, paramTypes);
debugId[typeId] = debugTypeId;
}
return type->getResultId();
}
Id Builder::makeDebugFunctionType(Id returnType, const std::vector<Id>& paramTypes)
{
assert(debugId[returnType] != 0);
Id typeId = getUniqueId();
auto type = new Instruction(typeId, makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeFunction);
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
type->addIdOperand(debugId[returnType]);
for (auto const paramType : paramTypes) {
assert(isPointerType(paramType) || isArrayType(paramType));
type->addIdOperand(debugId[getContainedTypeId(paramType)]);
}
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return typeId;
}
Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, bool ms, unsigned sampled,
ImageFormat format)
{
@ -609,6 +739,22 @@ Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, boo
}
#endif
if (emitNonSemanticShaderDebugInfo)
{
auto TypeName = [&dim]() -> char const* {
switch (dim) {
case Dim1D: return "type.1d.image";
case Dim2D: return "type.2d.image";
case Dim3D: return "type.3d.image";
case DimCube: return "type.cube.image";
default: return "type.image";
}
};
auto const debugResultId = makeCompositeDebugType({}, TypeName(), NonSemanticShaderDebugInfo100Class, true);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@ -630,9 +776,376 @@ Id Builder::makeSampledImageType(Id imageType)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeCompositeDebugType({}, "type.sampled.image", NonSemanticShaderDebugInfo100Class, true);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
Id Builder::makeDebugInfoNone()
{
if (debugInfoNone != 0)
return debugInfoNone;
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugInfoNone);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
debugInfoNone = inst->getResultId();
return debugInfoNone;
}
Id Builder::makeBoolDebugType(int const size)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
if (type->getIdOperand(0) == getStringId("bool") &&
type->getIdOperand(1) == static_cast<unsigned int>(size) &&
type->getIdOperand(2) == NonSemanticShaderDebugInfo100Boolean)
return type->getResultId();
}
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
type->addIdOperand(getStringId("bool")); // name id
type->addIdOperand(makeUintConstant(size)); // size id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Boolean)); // encoding id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeIntegerDebugType(int const width, bool const hasSign)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
if (type->getIdOperand(0) == (hasSign ? getStringId("int") : getStringId("uint")) &&
type->getIdOperand(1) == static_cast<unsigned int>(width) &&
type->getIdOperand(2) == (hasSign ? NonSemanticShaderDebugInfo100Signed : NonSemanticShaderDebugInfo100Unsigned))
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
if(hasSign == true) {
type->addIdOperand(getStringId("int")); // name id
} else {
type->addIdOperand(getStringId("uint")); // name id
}
type->addIdOperand(makeUintConstant(width)); // size id
if(hasSign == true) {
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Signed)); // encoding id
} else {
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Unsigned)); // encoding id
}
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeFloatDebugType(int const width)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
if (type->getIdOperand(0) == getStringId("float") &&
type->getIdOperand(1) == static_cast<unsigned int>(width) &&
type->getIdOperand(2) == NonSemanticShaderDebugInfo100Float)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
type->addIdOperand(getStringId("float")); // name id
type->addIdOperand(makeUintConstant(width)); // size id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Float)); // encoding id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeSequentialDebugType(Id const baseType, Id const componentCount, NonSemanticShaderDebugInfo100Instructions const sequenceType)
{
assert(sequenceType == NonSemanticShaderDebugInfo100DebugTypeArray ||
sequenceType == NonSemanticShaderDebugInfo100DebugTypeVector);
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[sequenceType].size(); ++t) {
type = groupedDebugTypes[sequenceType][t];
if (type->getIdOperand(0) == baseType &&
type->getIdOperand(1) == makeUintConstant(componentCount))
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(sequenceType);
type->addIdOperand(debugId[baseType]); // base type
type->addIdOperand(componentCount); // component count
groupedDebugTypes[sequenceType].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeArrayDebugType(Id const baseType, Id const componentCount)
{
return makeSequentialDebugType(baseType, componentCount, NonSemanticShaderDebugInfo100DebugTypeArray);
}
Id Builder::makeVectorDebugType(Id const baseType, int const componentCount)
{
return makeSequentialDebugType(baseType, makeUintConstant(componentCount), NonSemanticShaderDebugInfo100DebugTypeVector);;
}
Id Builder::makeMatrixDebugType(Id const vectorType, int const vectorCount, bool columnMajor)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix][t];
if (type->getIdOperand(0) == vectorType &&
type->getIdOperand(1) == makeUintConstant(vectorCount))
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMatrix);
type->addIdOperand(debugId[vectorType]); // vector type id
type->addIdOperand(makeUintConstant(vectorCount)); // component count id
type->addIdOperand(makeBoolConstant(columnMajor)); // column-major id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeMemberDebugType(Id const memberType, DebugTypeLoc const& debugTypeLoc)
{
assert(debugId[memberType] != 0);
Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMember);
type->addIdOperand(getStringId(debugTypeLoc.name)); // name id
type->addIdOperand(debugId[memberType]); // type id
type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
type->addIdOperand(makeUintConstant(debugTypeLoc.line)); // line id TODO: currentLine is always zero
type->addIdOperand(makeUintConstant(debugTypeLoc.column)); // TODO: column id
type->addIdOperand(makeUintConstant(0)); // TODO: offset id
type->addIdOperand(makeUintConstant(0)); // TODO: size id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMember].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
// Note: To represent a source language opaque type, this instruction must have no Members operands, Size operand must be
// DebugInfoNone, and Name must start with @ to avoid clashes with user defined names.
Id Builder::makeCompositeDebugType(std::vector<Id> const& memberTypes, char const*const name,
NonSemanticShaderDebugInfo100DebugCompositeType const tag, bool const isOpaqueType)
{
// Create the debug member types.
std::vector<Id> memberDebugTypes;
for(auto const memberType : memberTypes) {
assert(debugTypeLocs.find(memberType) != debugTypeLocs.end());
memberDebugTypes.emplace_back(makeMemberDebugType(memberType, debugTypeLocs[memberType]));
// TODO: Need to rethink this method of passing location information.
// debugTypeLocs.erase(memberType);
}
// Create The structure debug type.
Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeComposite);
type->addIdOperand(getStringId(name)); // name id
type->addIdOperand(makeUintConstant(tag)); // tag id
type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
type->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
type->addIdOperand(makeUintConstant(0)); // TODO: column id
type->addIdOperand(makeDebugCompilationUnit()); // scope id
if(isOpaqueType == true) {
// Prepend '@' to opaque types.
type->addIdOperand(getStringId('@' + std::string(name))); // linkage name id
type->addIdOperand(makeDebugInfoNone()); // size id
} else {
type->addIdOperand(getStringId(name)); // linkage name id
type->addIdOperand(makeUintConstant(0)); // TODO: size id
}
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
assert(isOpaqueType == false || (isOpaqueType == true && memberDebugTypes.empty()));
for(auto const memberDebugType : memberDebugTypes) {
type->addIdOperand(memberDebugType);
}
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeComposite].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeDebugSource(const Id fileName) {
if (debugSourceId.find(fileName) != debugSourceId.end())
return debugSourceId[fileName];
spv::Id resultId = getUniqueId();
Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugSource);
sourceInst->addIdOperand(fileName);
if (emitNonSemanticShaderDebugSource) {
spv::Id sourceId = 0;
if (fileName == sourceFileStringId) {
sourceId = getStringId(sourceText);
} else {
auto incItr = includeFiles.find(fileName);
assert(incItr != includeFiles.end());
sourceId = getStringId(*incItr->second);
}
sourceInst->addIdOperand(sourceId);
}
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
module.mapInstruction(sourceInst);
debugSourceId[fileName] = resultId;
return resultId;
}
Id Builder::makeDebugCompilationUnit() {
if (nonSemanticShaderCompilationUnitId != 0)
return nonSemanticShaderCompilationUnitId;
spv::Id resultId = getUniqueId();
Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugCompilationUnit);
sourceInst->addIdOperand(makeUintConstant(1)); // TODO(greg-lunarg): Get rid of magic number
sourceInst->addIdOperand(makeUintConstant(4)); // TODO(greg-lunarg): Get rid of magic number
sourceInst->addIdOperand(makeDebugSource(sourceFileStringId));
sourceInst->addIdOperand(makeUintConstant(sourceLang));
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
module.mapInstruction(sourceInst);
nonSemanticShaderCompilationUnitId = resultId;
return resultId;
}
Id Builder::createDebugGlobalVariable(Id const type, char const*const name, Id const variable)
{
assert(type != 0);
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugGlobalVariable);
inst->addIdOperand(getStringId(name)); // name id
inst->addIdOperand(type); // type id
inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
inst->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
inst->addIdOperand(makeUintConstant(0)); // TODO: column id
inst->addIdOperand(makeDebugCompilationUnit()); // scope id
inst->addIdOperand(getStringId(name)); // linkage name id
inst->addIdOperand(variable); // variable id
inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsDefinition)); // flags id
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
return inst->getResultId();
}
Id Builder::createDebugLocalVariable(Id type, char const*const name, size_t const argNumber)
{
assert(name != nullptr);
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLocalVariable);
inst->addIdOperand(getStringId(name)); // name id
inst->addIdOperand(type); // type id
inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
inst->addIdOperand(makeUintConstant(currentLine)); // line id
inst->addIdOperand(makeUintConstant(0)); // TODO: column id
inst->addIdOperand(currentDebugScopeId.top()); // scope id
inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsLocal)); // flags id
if(argNumber != 0) {
inst->addIdOperand(makeUintConstant(argNumber));
}
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
return inst->getResultId();
}
Id Builder::makeDebugExpression()
{
if (debugExpression != 0)
return debugExpression;
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugExpression);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
debugExpression = inst->getResultId();
return debugExpression;
}
Id Builder::makeDebugDeclare(Id const debugLocalVariable, Id const localVariable)
{
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugDeclare);
inst->addIdOperand(debugLocalVariable); // debug local variable id
inst->addIdOperand(localVariable); // local variable id
inst->addIdOperand(makeDebugExpression()); // expression id
buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
return inst->getResultId();
}
#ifndef GLSLANG_WEB
Id Builder::makeAccelerationStructureType()
{
@ -920,6 +1433,17 @@ bool Builder::isSpecConstantOpCode(Op opcode) const
}
}
bool Builder::isRayTracingOpCode(Op opcode) const
{
switch (opcode) {
case OpTypeAccelerationStructureKHR:
case OpTypeRayQueryKHR:
return true;
default:
return false;
}
}
Id Builder::makeNullConstant(Id typeId)
{
Instruction* constant;
@ -1136,6 +1660,19 @@ Id Builder::makeFpConstant(Id type, double d, bool specConstant)
return NoResult;
}
Id Builder::importNonSemanticShaderDebugInfoInstructions()
{
assert(emitNonSemanticShaderDebugInfo == true);
if(nonSemanticShaderDebugInfo == 0)
{
this->addExtension(spv::E_SPV_KHR_non_semantic_info);
nonSemanticShaderDebugInfo = this->import("NonSemantic.Shader.DebugInfo.100");
}
return nonSemanticShaderDebugInfo;
}
Id Builder::findCompositeConstant(Op typeClass, Id typeId, const std::vector<Id>& comps)
{
Instruction* constant = 0;
@ -1447,23 +1984,34 @@ Function* Builder::makeEntryPoint(const char* entryPoint)
assert(! entryPointFunction);
Block* entry;
std::vector<Id> params;
std::vector<Id> paramsTypes;
std::vector<char const*> paramNames;
std::vector<std::vector<Decoration>> decorations;
entryPointFunction = makeFunctionEntry(NoPrecision, makeVoidType(), entryPoint, params, decorations, &entry);
auto const returnType = makeVoidType();
restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
if(sourceLang == spv::SourceLanguageHLSL) {
emitNonSemanticShaderDebugInfo = false;
}
entryPointFunction = makeFunctionEntry(NoPrecision, returnType, entryPoint, paramsTypes, paramNames, decorations, &entry);
emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
return entryPointFunction;
}
// Comments in header
Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const char* name,
const std::vector<Id>& paramTypes,
const std::vector<Id>& paramTypes, const std::vector<char const*>& paramNames,
const std::vector<std::vector<Decoration>>& decorations, Block **entry)
{
// Make the function and initial instructions in it
Id typeId = makeFunctionType(returnType, paramTypes);
Id firstParamId = paramTypes.size() == 0 ? 0 : getUniqueIds((int)paramTypes.size());
Function* function = new Function(getUniqueId(), returnType, typeId, firstParamId, module);
Id funcId = getUniqueId();
Function* function = new Function(funcId, returnType, typeId, firstParamId, module);
// Set up the precisions
setPrecision(function->getId(), precision);
@ -1475,11 +2023,39 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
}
}
// Make the debug function instruction
if (emitNonSemanticShaderDebugInfo) {
Id nameId = getStringId(unmangleFunctionName(name));
Id debugFuncId = makeDebugFunction(function, nameId, typeId);
debugId[funcId] = debugFuncId;
currentDebugScopeId.push(debugFuncId);
lastDebugScopeId = NoResult;
}
// CFG
if (entry) {
*entry = new Block(getUniqueId(), *function);
function->addBlock(*entry);
setBuildPoint(*entry);
assert(entry != nullptr);
*entry = new Block(getUniqueId(), *function);
function->addBlock(*entry);
setBuildPoint(*entry);
// DebugScope and DebugLine for parameter DebugDeclares
if (emitNonSemanticShaderDebugInfo && (int)paramTypes.size() > 0) {
addDebugScopeAndLine(currentFileId, currentLine, 0);
}
if (emitNonSemanticShaderDebugInfo) {
assert(paramTypes.size() == paramNames.size());
for(size_t p = 0; p < paramTypes.size(); ++p)
{
auto const& paramType = paramTypes[p];
assert(isPointerType(paramType) || isArrayType(paramType));
assert(debugId[getContainedTypeId(paramType)] != 0);
auto const& paramName = paramNames[p];
auto const debugLocalVariableId = createDebugLocalVariable(debugId[getContainedTypeId(paramType)], paramName, p+1);
debugId[firstParamId + p] = debugLocalVariableId;
makeDebugDeclare(debugLocalVariableId, firstParamId + p);
}
}
if (name)
@ -1487,9 +2063,62 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
functions.push_back(std::unique_ptr<Function>(function));
// Clear debug scope stack
if (emitNonSemanticShaderDebugInfo)
currentDebugScopeId.pop();
return function;
}
Id Builder::makeDebugFunction(Function* function, Id nameId, Id funcTypeId) {
assert(function != nullptr);
assert(nameId != 0);
assert(funcTypeId != 0);
assert(debugId[funcTypeId] != 0);
Id funcId = getUniqueId();
auto type = new Instruction(funcId, makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunction);
type->addIdOperand(nameId);
type->addIdOperand(debugId[funcTypeId]);
type->addIdOperand(makeDebugSource(currentFileId)); // Will be fixed later when true filename available
type->addIdOperand(makeUintConstant(currentLine)); // Will be fixed later when true line available
type->addIdOperand(makeUintConstant(0)); // column
type->addIdOperand(makeDebugCompilationUnit()); // scope
type->addIdOperand(nameId); // linkage name
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
type->addIdOperand(makeUintConstant(currentLine)); // TODO(greg-lunarg): correct scope line
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return funcId;
}
Id Builder::makeDebugLexicalBlock(uint32_t line) {
Id lexId = getUniqueId();
auto lex = new Instruction(lexId, makeVoidType(), OpExtInst);
lex->addIdOperand(nonSemanticShaderDebugInfo);
lex->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLexicalBlock);
lex->addIdOperand(makeDebugSource(currentFileId));
lex->addIdOperand(makeUintConstant(line));
lex->addIdOperand(makeUintConstant(0)); // column
lex->addIdOperand(currentDebugScopeId.top()); // scope
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(lex));
module.mapInstruction(lex);
return lexId;
}
std::string Builder::unmangleFunctionName(std::string const& name) const
{
assert(name.length() > 0);
if(name.rfind('(') != std::string::npos) {
return name.substr(0, name.rfind('('));
} else {
return name;
}
}
// Comments in header
void Builder::makeReturn(bool implicit, Id retVal)
{
@ -1504,6 +2133,48 @@ void Builder::makeReturn(bool implicit, Id retVal)
createAndSetNoPredecessorBlock("post-return");
}
// Comments in header
void Builder::enterScope(uint32_t line)
{
// Generate new lexical scope debug instruction
Id lexId = makeDebugLexicalBlock(line);
currentDebugScopeId.push(lexId);
lastDebugScopeId = NoResult;
}
// Comments in header
void Builder::leaveScope()
{
// Pop current scope from stack and clear current scope
currentDebugScopeId.pop();
lastDebugScopeId = NoResult;
}
// Comments in header
void Builder::enterFunction(Function const* function)
{
// Save and disable debugInfo for HLSL entry point function. It is a wrapper
// function with no user code in it.
restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
if (sourceLang == spv::SourceLanguageHLSL && function == entryPointFunction) {
emitNonSemanticShaderDebugInfo = false;
}
if (emitNonSemanticShaderDebugInfo) {
// Initialize scope state
Id funcId = function->getFuncId();
currentDebugScopeId.push(debugId[funcId]);
// Create DebugFunctionDefinition
spv::Id resultId = getUniqueId();
Instruction* defInst = new Instruction(resultId, makeVoidType(), OpExtInst);
defInst->addIdOperand(nonSemanticShaderDebugInfo);
defInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunctionDefinition);
defInst->addIdOperand(debugId[funcId]);
defInst->addIdOperand(funcId);
buildPoint->addInstruction(std::unique_ptr<Instruction>(defInst));
}
}
// Comments in header
void Builder::leaveFunction()
{
@ -1519,6 +2190,12 @@ void Builder::leaveFunction()
makeReturn(true, createUndefined(function.getReturnType()));
}
}
// Clear function scope from debug scope stack
if (emitNonSemanticShaderDebugInfo)
currentDebugScopeId.pop();
emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
}
// Comments in header
@ -1529,7 +2206,18 @@ void Builder::makeStatementTerminator(spv::Op opcode, const char *name)
}
// Comments in header
Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name, Id initializer)
void Builder::makeStatementTerminator(spv::Op opcode, const std::vector<Id>& operands, const char* name)
{
// It's assumed that the terminator instruction is always of void return type
// However in future if there is a need for non void return type, new helper
// methods can be created.
createNoResultOp(opcode, operands);
createAndSetNoPredecessorBlock(name);
}
// Comments in header
Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name, Id initializer,
bool const compilerGenerated)
{
Id pointerType = makePointer(storageClass, type);
Instruction* inst = new Instruction(getUniqueId(), pointerType, OpVariable);
@ -1541,11 +2229,26 @@ Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id t
case StorageClassFunction:
// Validation rules require the declaration in the entry block
buildPoint->getParent().addLocalVariable(std::unique_ptr<Instruction>(inst));
if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
{
auto const debugLocalVariableId = createDebugLocalVariable(debugId[type], name);
debugId[inst->getResultId()] = debugLocalVariableId;
makeDebugDeclare(debugLocalVariableId, inst->getResultId());
}
break;
default:
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
if (emitNonSemanticShaderDebugInfo && !isRayTracingOpCode(getOpCode(type)))
{
auto const debugResultId = createDebugGlobalVariable(debugId[type], name, inst->getResultId());
debugId[inst->getResultId()] = debugResultId;
}
break;
}
@ -1575,7 +2278,7 @@ spv::MemoryAccessMask Builder::sanitizeMemoryAccessForStorageClass(spv::MemoryAc
case spv::StorageClassPhysicalStorageBufferEXT:
break;
default:
memoryAccess = spv::MemoryAccessMask(memoryAccess &
memoryAccess = spv::MemoryAccessMask(memoryAccess &
~(spv::MemoryAccessMakePointerAvailableKHRMask |
spv::MemoryAccessMakePointerVisibleKHRMask |
spv::MemoryAccessNonPrivatePointerKHRMask));
@ -2051,7 +2754,7 @@ Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse,
texArgs[numArgs++] = parameters.granularity;
if (parameters.coarse != NoResult)
texArgs[numArgs++] = parameters.coarse;
#endif
#endif
//
// Set up the optional arguments
@ -3271,10 +3974,10 @@ void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& te
const int opSourceWordCount = 4;
const int nonNullBytesPerInstruction = 4 * (maxWordCount - opSourceWordCount) - 1;
if (source != SourceLanguageUnknown) {
if (sourceLang != SourceLanguageUnknown) {
// OpSource Language Version File Source
Instruction sourceInst(NoResult, NoType, OpSource);
sourceInst.addImmediateOperand(source);
sourceInst.addImmediateOperand(sourceLang);
sourceInst.addImmediateOperand(sourceVersion);
// File operand
if (fileId != NoResult) {
@ -3307,6 +4010,7 @@ void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& te
// Dump an OpSource[Continued] sequence for the source and every include file
void Builder::dumpSourceInstructions(std::vector<unsigned int>& out) const
{
if (emitNonSemanticShaderDebugInfo) return;
dumpSourceInstructions(sourceFileStringId, sourceText, out);
for (auto iItr = includeFiles.begin(); iItr != includeFiles.end(); ++iItr)
dumpSourceInstructions(iItr->first, *iItr->second, out);

View File

@ -50,6 +50,10 @@
#include "Logger.h"
#include "spirv.hpp"
#include "spvIR.h"
namespace spv {
#include "GLSL.ext.KHR.h"
#include "NonSemanticShaderDebugInfo100.h"
}
#include <algorithm>
#include <map>
@ -82,7 +86,7 @@ public:
void setSource(spv::SourceLanguage lang, int version)
{
source = lang;
sourceLang = lang;
sourceVersion = version;
}
spv::Id getStringId(const std::string& str)
@ -99,14 +103,32 @@ public:
stringIds[file_c_str] = strId;
return strId;
}
spv::Id getSourceFile() const
{
return sourceFileStringId;
}
void setSourceFile(const std::string& file)
{
sourceFileStringId = getStringId(file);
currentFileId = sourceFileStringId;
}
void setSourceText(const std::string& text) { sourceText = text; }
void addSourceExtension(const char* ext) { sourceExtensions.push_back(ext); }
void addModuleProcessed(const std::string& p) { moduleProcesses.push_back(p.c_str()); }
void setEmitOpLines() { emitOpLines = true; }
void setEmitNonSemanticShaderDebugInfo(bool const emit)
{
emitNonSemanticShaderDebugInfo = emit;
if(emit)
{
importNonSemanticShaderDebugInfoInstructions();
}
}
void setEmitNonSemanticShaderDebugSource(bool const src)
{
emitNonSemanticShaderDebugSource = src;
}
void addExtension(const char* ext) { extensions.insert(ext); }
void removeExtension(const char* ext)
{
@ -159,10 +181,11 @@ public:
void setLine(int line, const char* filename);
// Low-level OpLine. See setLine() for a layered helper.
void addLine(Id fileName, int line, int column);
void addDebugScopeAndLine(Id fileName, int line, int column);
// For creating new types (will return old type if the requested one was already made).
Id makeVoidType();
Id makeBoolType();
Id makeBoolType(bool const compilerGenerated = true);
Id makePointer(StorageClass, Id pointee);
Id makeForwardPointer(StorageClass);
Id makePointerFromForwardPointer(StorageClass, Id forwardPointerType, Id pointee);
@ -170,7 +193,7 @@ public:
Id makeIntType(int width) { return makeIntegerType(width, true); }
Id makeUintType(int width) { return makeIntegerType(width, false); }
Id makeFloatType(int width);
Id makeStructType(const std::vector<Id>& members, const char*);
Id makeStructType(const std::vector<Id>& members, const char* name, bool const compilerGenerated = true);
Id makeStructResultType(Id type0, Id type1);
Id makeVectorType(Id component, int size);
Id makeMatrixType(Id component, int cols, int rows);
@ -183,6 +206,36 @@ public:
Id makeCooperativeMatrixType(Id component, Id scope, Id rows, Id cols);
Id makeGenericType(spv::Op opcode, std::vector<spv::IdImmediate>& operands);
// SPIR-V NonSemantic Shader DebugInfo Instructions
struct DebugTypeLoc {
std::string name {};
int line {0};
int column {0};
};
std::unordered_map<Id, DebugTypeLoc> debugTypeLocs;
Id makeDebugInfoNone();
Id makeBoolDebugType(int const size);
Id makeIntegerDebugType(int const width, bool const hasSign);
Id makeFloatDebugType(int const width);
Id makeSequentialDebugType(Id const baseType, Id const componentCount, NonSemanticShaderDebugInfo100Instructions const sequenceType);
Id makeArrayDebugType(Id const baseType, Id const componentCount);
Id makeVectorDebugType(Id const baseType, int const componentCount);
Id makeMatrixDebugType(Id const vectorType, int const vectorCount, bool columnMajor = true);
Id makeMemberDebugType(Id const memberType, DebugTypeLoc const& debugTypeLoc);
Id makeCompositeDebugType(std::vector<Id> const& memberTypes, char const*const name,
NonSemanticShaderDebugInfo100DebugCompositeType const tag, bool const isOpaqueType = false);
Id makeDebugSource(const Id fileName);
Id makeDebugCompilationUnit();
Id createDebugGlobalVariable(Id const type, char const*const name, Id const variable);
Id createDebugLocalVariable(Id type, char const*const name, size_t const argNumber = 0);
Id makeDebugExpression();
Id makeDebugDeclare(Id const debugLocalVariable, Id const localVariable);
Id makeDebugValue(Id const debugLocalVariable, Id const value);
Id makeDebugFunctionType(Id returnType, const std::vector<Id>& paramTypes);
Id makeDebugFunction(Function* function, Id nameId, Id funcTypeId);
Id makeDebugLexicalBlock(uint32_t line);
std::string unmangleFunctionName(std::string const& name) const;
// accelerationStructureNV type
Id makeAccelerationStructureType();
// rayQueryEXT type
@ -257,6 +310,8 @@ public:
// See if a resultId is valid for use as an initializer.
bool isValidInitializer(Id resultId) const { return isConstant(resultId) || isGlobalVariable(resultId); }
bool isRayTracingOpCode(Op opcode) const;
int getScalarTypeWidth(Id typeId) const
{
Id scalarTypeId = getScalarTypeId(typeId);
@ -318,6 +373,8 @@ public:
Id makeFloat16Constant(float f16, bool specConstant = false);
Id makeFpConstant(Id type, double d, bool specConstant = false);
Id importNonSemanticShaderDebugInfoInstructions();
// Turn the array of constants into a proper spv constant of the requested type.
Id makeCompositeConstant(Id type, const std::vector<Id>& comps, bool specConst = false);
@ -340,7 +397,12 @@ public:
void addMemberDecoration(Id, unsigned int member, Decoration, const std::vector<const char*>& strings);
// At the end of what block do the next create*() instructions go?
void setBuildPoint(Block* bp) { buildPoint = bp; }
// Also reset current last DebugScope and current source line to unknown
void setBuildPoint(Block* bp) {
buildPoint = bp;
lastDebugScopeId = NoResult;
currentLine = 0;
}
Block* getBuildPoint() const { return buildPoint; }
// Make the entry-point function. The returned pointer is only valid
@ -351,12 +413,22 @@ public:
// Return the function, pass back the entry.
// The returned pointer is only valid for the lifetime of this builder.
Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name,
const std::vector<Id>& paramTypes, const std::vector<std::vector<Decoration>>& precisions, Block **entry = 0);
const std::vector<Id>& paramTypes, const std::vector<char const*>& paramNames,
const std::vector<std::vector<Decoration>>& precisions, Block **entry = 0);
// Create a return. An 'implicit' return is one not appearing in the source
// code. In the case of an implicit return, no post-return block is inserted.
void makeReturn(bool implicit, Id retVal = 0);
// Initialize state and generate instructions for new lexical scope
void enterScope(uint32_t line);
// Set state and generate instructions to exit current lexical scope
void leaveScope();
// Prepare builder for generation of instructions for a function.
void enterFunction(Function const* function);
// Generate all the code needed to finish up a function.
void leaveFunction();
@ -364,9 +436,13 @@ public:
// discard, terminate-invocation, terminateRayEXT, or ignoreIntersectionEXT
void makeStatementTerminator(spv::Op opcode, const char *name);
// Create block terminator instruction for statements that have input operands
// such as OpEmitMeshTasksEXT
void makeStatementTerminator(spv::Op opcode, const std::vector<Id>& operands, const char* name);
// Create a global or function local or IO variable.
Id createVariable(Decoration precision, StorageClass, Id type, const char* name = nullptr,
Id initializer = NoResult);
Id createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name = nullptr,
Id initializer = NoResult, bool const compilerGenerated = true);
// Create an intermediate with an undefined value.
Id createUndefined(Id type);
@ -801,13 +877,23 @@ public:
const;
unsigned int spvVersion; // the version of SPIR-V to emit in the header
SourceLanguage source;
SourceLanguage sourceLang;
int sourceVersion;
spv::Id sourceFileStringId;
spv::Id nonSemanticShaderCompilationUnitId {0};
spv::Id nonSemanticShaderDebugInfo {0};
spv::Id debugInfoNone {0};
spv::Id debugExpression {0}; // Debug expression with zero operations.
std::string sourceText;
int currentLine;
const char* currentFile;
spv::Id currentFileId;
std::stack<spv::Id> currentDebugScopeId;
spv::Id lastDebugScopeId;
bool emitOpLines;
bool emitNonSemanticShaderDebugInfo;
bool restoreNonSemanticShaderDebugInfo;
bool emitNonSemanticShaderDebugSource;
std::set<std::string> extensions;
std::vector<const char*> sourceExtensions;
std::vector<const char*> moduleProcesses;
@ -841,6 +927,8 @@ public:
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedStructConstants;
// map type opcodes to type instructions
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedTypes;
// map type opcodes to debug type instructions
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedDebugTypes;
// list of OpConstantNull instructions
std::vector<Instruction*> nullConstants;
@ -856,6 +944,12 @@ public:
// map from include file name ids to their contents
std::map<spv::Id, const std::string*> includeFiles;
// map from core id to debug id
std::map <spv::Id, spv::Id> debugId;
// map from file name string id to DebugSource id
std::unordered_map<spv::Id, spv::Id> debugSourceId;
// The stream for outputting warnings and errors.
SpvBuildLogger* logger;
}; // end Builder class

View File

@ -212,6 +212,8 @@ void SpirvToolsTransform(const glslang::TIntermediate& intermediate, std::vector
optimizer.RegisterPass(spvtools::CreateInterpolateFixupPass());
if (options->optimizeSize) {
optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
if (intermediate.getStage() == EShLanguage::EShLangVertex)
optimizer.RegisterPass(spvtools::CreateEliminateDeadInputComponentsPass());
}
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateCFGCleanupPass());

View File

@ -53,14 +53,14 @@
namespace glslang {
struct SpvOptions {
SpvOptions() : generateDebugInfo(false), stripDebugInfo(false), disableOptimizer(true),
optimizeSize(false), disassemble(false), validate(false) { }
bool generateDebugInfo;
bool stripDebugInfo;
bool disableOptimizer;
bool optimizeSize;
bool disassemble;
bool validate;
bool generateDebugInfo {false};
bool stripDebugInfo {false};
bool disableOptimizer {true};
bool optimizeSize {false};
bool disassemble {false};
bool validate {false};
bool emitNonSemanticShaderDebugInfo {false};
bool emitNonSemanticShaderDebugSource{ false };
};
#if ENABLE_OPT

View File

@ -97,6 +97,8 @@ const char* ExecutionModelString(int model)
case 6: return "Kernel";
case ExecutionModelTaskNV: return "TaskNV";
case ExecutionModelMeshNV: return "MeshNV";
case ExecutionModelTaskEXT: return "TaskEXT";
case ExecutionModelMeshEXT: return "MeshEXT";
default: return "Bad";
@ -173,28 +175,32 @@ const char* ExecutionModeString(int mode)
case 31: return "ContractionOff";
case 32: return "Bad";
case ExecutionModeInitializer: return "Initializer";
case ExecutionModeFinalizer: return "Finalizer";
case ExecutionModeSubgroupSize: return "SubgroupSize";
case ExecutionModeSubgroupsPerWorkgroup: return "SubgroupsPerWorkgroup";
case ExecutionModeSubgroupsPerWorkgroupId: return "SubgroupsPerWorkgroupId";
case ExecutionModeLocalSizeId: return "LocalSizeId";
case ExecutionModeLocalSizeHintId: return "LocalSizeHintId";
case ExecutionModeInitializer: return "Initializer";
case ExecutionModeFinalizer: return "Finalizer";
case ExecutionModeSubgroupSize: return "SubgroupSize";
case ExecutionModeSubgroupsPerWorkgroup: return "SubgroupsPerWorkgroup";
case ExecutionModeSubgroupsPerWorkgroupId: return "SubgroupsPerWorkgroupId";
case ExecutionModeLocalSizeId: return "LocalSizeId";
case ExecutionModeLocalSizeHintId: return "LocalSizeHintId";
case ExecutionModePostDepthCoverage: return "PostDepthCoverage";
case ExecutionModeDenormPreserve: return "DenormPreserve";
case ExecutionModeDenormFlushToZero: return "DenormFlushToZero";
case ExecutionModeSignedZeroInfNanPreserve: return "SignedZeroInfNanPreserve";
case ExecutionModeRoundingModeRTE: return "RoundingModeRTE";
case ExecutionModeRoundingModeRTZ: return "RoundingModeRTZ";
case ExecutionModeStencilRefReplacingEXT: return "StencilRefReplacingEXT";
case ExecutionModePostDepthCoverage: return "PostDepthCoverage";
case ExecutionModeDenormPreserve: return "DenormPreserve";
case ExecutionModeDenormFlushToZero: return "DenormFlushToZero";
case ExecutionModeSignedZeroInfNanPreserve: return "SignedZeroInfNanPreserve";
case ExecutionModeRoundingModeRTE: return "RoundingModeRTE";
case ExecutionModeRoundingModeRTZ: return "RoundingModeRTZ";
case ExecutionModeEarlyAndLateFragmentTestsAMD: return "EarlyAndLateFragmentTestsAMD";
case ExecutionModeStencilRefUnchangedFrontAMD: return "StencilRefUnchangedFrontAMD";
case ExecutionModeStencilRefLessFrontAMD: return "StencilRefLessFrontAMD";
case ExecutionModeStencilRefGreaterBackAMD: return "StencilRefGreaterBackAMD";
case ExecutionModeStencilRefReplacingEXT: return "StencilRefReplacingEXT";
case ExecutionModeSubgroupUniformControlFlowKHR: return "SubgroupUniformControlFlow";
case ExecutionModeOutputLinesNV: return "OutputLinesNV";
case ExecutionModeOutputPrimitivesNV: return "OutputPrimitivesNV";
case ExecutionModeOutputTrianglesNV: return "OutputTrianglesNV";
case ExecutionModeDerivativeGroupQuadsNV: return "DerivativeGroupQuadsNV";
case ExecutionModeDerivativeGroupLinearNV: return "DerivativeGroupLinearNV";
case ExecutionModeOutputLinesNV: return "OutputLinesNV";
case ExecutionModeOutputPrimitivesNV: return "OutputPrimitivesNV";
case ExecutionModeOutputTrianglesNV: return "OutputTrianglesNV";
case ExecutionModeDerivativeGroupQuadsNV: return "DerivativeGroupQuadsNV";
case ExecutionModeDerivativeGroupLinearNV: return "DerivativeGroupLinearNV";
case ExecutionModePixelInterlockOrderedEXT: return "PixelInterlockOrderedEXT";
case ExecutionModePixelInterlockUnorderedEXT: return "PixelInterlockUnorderedEXT";
@ -238,7 +244,7 @@ const char* StorageClassString(int StorageClass)
case StorageClassIncomingCallableDataKHR: return "IncomingCallableDataKHR";
case StorageClassPhysicalStorageBufferEXT: return "PhysicalStorageBufferEXT";
case StorageClassTaskPayloadWorkgroupEXT: return "TaskPayloadWorkgroupEXT";
default: return "Bad";
}
}
@ -305,7 +311,8 @@ const char* DecorationString(int decoration)
case DecorationPerPrimitiveNV: return "PerPrimitiveNV";
case DecorationPerViewNV: return "PerViewNV";
case DecorationPerTaskNV: return "PerTaskNV";
case DecorationPerVertexNV: return "PerVertexNV";
case DecorationPerVertexKHR: return "PerVertexKHR";
case DecorationNonUniformEXT: return "DecorationNonUniformEXT";
case DecorationHlslCounterBufferGOOGLE: return "DecorationHlslCounterBufferGOOGLE";
@ -392,6 +399,7 @@ const char* BuiltInString(int builtIn)
case BuiltInObjectRayDirectionKHR: return "ObjectRayDirectionKHR";
case BuiltInRayTminKHR: return "RayTminKHR";
case BuiltInRayTmaxKHR: return "RayTmaxKHR";
case BuiltInCullMaskKHR: return "CullMaskKHR";
case BuiltInInstanceCustomIndexKHR: return "InstanceCustomIndexKHR";
case BuiltInRayGeometryIndexKHR: return "RayGeometryIndexKHR";
case BuiltInObjectToWorldKHR: return "ObjectToWorldKHR";
@ -406,8 +414,8 @@ const char* BuiltInString(int builtIn)
case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
// case BuiltInFragmentSizeNV: return "FragmentSizeNV"; // superseded by BuiltInFragSizeEXT
// case BuiltInInvocationsPerPixelNV: return "InvocationsPerPixelNV"; // superseded by BuiltInFragInvocationCountEXT
case BuiltInBaryCoordNV: return "BaryCoordNV";
case BuiltInBaryCoordNoPerspNV: return "BaryCoordNoPerspNV";
case BuiltInBaryCoordKHR: return "BaryCoordKHR";
case BuiltInBaryCoordNoPerspKHR: return "BaryCoordNoPerspKHR";
case BuiltInFragSizeEXT: return "FragSizeEXT";
case BuiltInFragInvocationCountEXT: return "FragInvocationCountEXT";
@ -427,6 +435,10 @@ const char* BuiltInString(int builtIn)
case BuiltInWarpIDNV: return "WarpIDNV";
case BuiltInSMIDNV: return "SMIDNV";
case BuiltInCurrentRayTimeNV: return "CurrentRayTimeNV";
case BuiltInPrimitivePointIndicesEXT: return "PrimitivePointIndicesEXT";
case BuiltInPrimitiveLineIndicesEXT: return "PrimitiveLineIndicesEXT";
case BuiltInPrimitiveTriangleIndicesEXT: return "PrimitiveTriangleIndicesEXT";
case BuiltInCullPrimitiveEXT: return "CullPrimitiveEXT";
default: return "Bad";
}
@ -925,14 +937,16 @@ const char* CapabilityString(int info)
case CapabilityRayTracingNV: return "RayTracingNV";
case CapabilityRayTracingMotionBlurNV: return "RayTracingMotionBlurNV";
case CapabilityRayTracingKHR: return "RayTracingKHR";
case CapabilityRayCullMaskKHR: return "RayCullMaskKHR";
case CapabilityRayQueryKHR: return "RayQueryKHR";
case CapabilityRayTracingProvisionalKHR: return "RayTracingProvisionalKHR";
case CapabilityRayTraversalPrimitiveCullingKHR: return "RayTraversalPrimitiveCullingKHR";
case CapabilityComputeDerivativeGroupQuadsNV: return "ComputeDerivativeGroupQuadsNV";
case CapabilityComputeDerivativeGroupLinearNV: return "ComputeDerivativeGroupLinearNV";
case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
case CapabilityFragmentBarycentricKHR: return "FragmentBarycentricKHR";
case CapabilityMeshShadingNV: return "MeshShadingNV";
case CapabilityImageFootprintNV: return "ImageFootprintNV";
case CapabilityMeshShadingEXT: return "MeshShadingEXT";
// case CapabilityShadingRateNV: return "ShadingRateNV"; // superseded by FragmentDensityEXT
case CapabilitySampleMaskOverrideCoverageNV: return "SampleMaskOverrideCoverageNV";
case CapabilityFragmentDensityEXT: return "FragmentDensityEXT";
@ -1400,6 +1414,8 @@ const char* OpcodeString(int op)
case OpGroupNonUniformPartitionNV: return "OpGroupNonUniformPartitionNV";
case OpImageSampleFootprintNV: return "OpImageSampleFootprintNV";
case OpWritePackedPrimitiveIndices4x8NV: return "OpWritePackedPrimitiveIndices4x8NV";
case OpEmitMeshTasksEXT: return "OpEmitMeshTasksEXT";
case OpSetMeshOutputsEXT: return "OpSetMeshOutputsEXT";
case OpTypeRayQueryKHR: return "OpTypeRayQueryKHR";
case OpRayQueryInitializeKHR: return "OpRayQueryInitializeKHR";
@ -2974,6 +2990,17 @@ void Parameterize()
InstructionDesc[OpWritePackedPrimitiveIndices4x8NV].operands.push(OperandId, "'Index Offset'");
InstructionDesc[OpWritePackedPrimitiveIndices4x8NV].operands.push(OperandId, "'Packed Indices'");
InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'groupCountX'");
InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'groupCountY'");
InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'groupCountZ'");
InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'Payload'");
InstructionDesc[OpEmitMeshTasksEXT].setResultAndType(false, false);
InstructionDesc[OpSetMeshOutputsEXT].operands.push(OperandId, "'vertexCount'");
InstructionDesc[OpSetMeshOutputsEXT].operands.push(OperandId, "'primitiveCount'");
InstructionDesc[OpSetMeshOutputsEXT].setResultAndType(false, false);
InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Component Type'");
InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Scope'");
InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Rows'");

View File

@ -1,19 +1,19 @@
// Copyright (c) 2014-2020 The Khronos Group Inc.
//
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and/or associated documentation files (the "Materials"),
// to deal in the Materials without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Materials, and to permit persons to whom the
// Materials are furnished to do so, subject to the following conditions:
//
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Materials.
//
//
// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
//
// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
//
// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@ -27,7 +27,7 @@
// Enumeration tokens for SPIR-V, in various styles:
// C, C++, C++11, JSON, Lua, Python, C#, D
//
//
// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL
// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
@ -36,7 +36,7 @@
// - C# will use enum classes in the Specification class located in the "Spv" namespace,
// e.g.: Spv.Specification.SourceLanguage.GLSL
// - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL
//
//
// Some tokens act like mask values, which can be OR'd together,
// while others are mutually exclusive. The mask-like ones have
// "Mask" in their name, and a parallel enum that has the shift
@ -91,6 +91,8 @@ enum ExecutionModel {
ExecutionModelMissNV = 5317,
ExecutionModelCallableKHR = 5318,
ExecutionModelCallableNV = 5318,
ExecutionModelTaskEXT = 5364,
ExecutionModelMeshEXT = 5365,
ExecutionModelMax = 0x7fffffff,
};
@ -158,11 +160,21 @@ enum ExecutionMode {
ExecutionModeSignedZeroInfNanPreserve = 4461,
ExecutionModeRoundingModeRTE = 4462,
ExecutionModeRoundingModeRTZ = 4463,
ExecutionModeEarlyAndLateFragmentTestsAMD = 5017,
ExecutionModeStencilRefReplacingEXT = 5027,
ExecutionModeStencilRefUnchangedFrontAMD = 5079,
ExecutionModeStencilRefGreaterFrontAMD = 5080,
ExecutionModeStencilRefLessFrontAMD = 5081,
ExecutionModeStencilRefUnchangedBackAMD = 5082,
ExecutionModeStencilRefGreaterBackAMD = 5083,
ExecutionModeStencilRefLessBackAMD = 5084,
ExecutionModeOutputLinesEXT = 5269,
ExecutionModeOutputLinesNV = 5269,
ExecutionModeOutputPrimitivesEXT = 5270,
ExecutionModeOutputPrimitivesNV = 5270,
ExecutionModeDerivativeGroupQuadsNV = 5289,
ExecutionModeDerivativeGroupLinearNV = 5290,
ExecutionModeOutputTrianglesEXT = 5298,
ExecutionModeOutputTrianglesNV = 5298,
ExecutionModePixelInterlockOrderedEXT = 5366,
ExecutionModePixelInterlockUnorderedEXT = 5367,
@ -211,6 +223,7 @@ enum StorageClass {
StorageClassShaderRecordBufferNV = 5343,
StorageClassPhysicalStorageBuffer = 5349,
StorageClassPhysicalStorageBufferEXT = 5349,
StorageClassTaskPayloadWorkgroupEXT = 5402,
StorageClassCodeSectionINTEL = 5605,
StorageClassDeviceOnlyINTEL = 5936,
StorageClassHostOnlyINTEL = 5937,
@ -493,6 +506,7 @@ enum Decoration {
DecorationPassthroughNV = 5250,
DecorationViewportRelativeNV = 5252,
DecorationSecondaryViewportRelativeNV = 5256,
DecorationPerPrimitiveEXT = 5271,
DecorationPerPrimitiveNV = 5271,
DecorationPerViewNV = 5272,
DecorationPerTaskNV = 5273,
@ -640,6 +654,10 @@ enum BuiltIn {
BuiltInFragmentSizeNV = 5292,
BuiltInFragInvocationCountEXT = 5293,
BuiltInInvocationsPerPixelNV = 5293,
BuiltInPrimitivePointIndicesEXT = 5294,
BuiltInPrimitiveLineIndicesEXT = 5295,
BuiltInPrimitiveTriangleIndicesEXT = 5296,
BuiltInCullPrimitiveEXT = 5299,
BuiltInLaunchIdKHR = 5319,
BuiltInLaunchIdNV = 5319,
BuiltInLaunchSizeKHR = 5320,
@ -673,6 +691,7 @@ enum BuiltIn {
BuiltInSMCountNV = 5375,
BuiltInWarpIDNV = 5376,
BuiltInSMIDNV = 5377,
BuiltInCullMaskKHR = 6021,
BuiltInMax = 0x7fffffff,
};
@ -975,7 +994,8 @@ enum Capability {
CapabilityFragmentFullyCoveredEXT = 5265,
CapabilityMeshShadingNV = 5266,
CapabilityImageFootprintNV = 5282,
CapabilityFragmentBarycentricKHR = 5284,
CapabilityMeshShadingEXT = 5283,
CapabilityFragmentBarycentricKHR = 5284,
CapabilityFragmentBarycentricNV = 5284,
CapabilityComputeDerivativeGroupQuadsNV = 5288,
CapabilityFragmentDensityEXT = 5291,
@ -1069,6 +1089,7 @@ enum Capability {
CapabilityDotProductInput4x8BitPackedKHR = 6018,
CapabilityDotProduct = 6019,
CapabilityDotProductKHR = 6019,
CapabilityRayCullMaskKHR = 6020,
CapabilityBitInstructions = 6025,
CapabilityAtomicFloat32AddEXT = 6033,
CapabilityAtomicFloat64AddEXT = 6034,
@ -1568,6 +1589,8 @@ enum Op {
OpFragmentFetchAMD = 5012,
OpReadClockKHR = 5056,
OpImageSampleFootprintNV = 5283,
OpEmitMeshTasksEXT = 5294,
OpSetMeshOutputsEXT = 5295,
OpGroupNonUniformPartitionNV = 5296,
OpWritePackedPrimitiveIndices4x8NV = 5299,
OpReportIntersectionKHR = 5334,
@ -2225,6 +2248,8 @@ inline void HasResultAndType(Op opcode, bool *hasResult, bool *hasResultType) {
case OpReadClockKHR: *hasResult = true; *hasResultType = true; break;
case OpImageSampleFootprintNV: *hasResult = true; *hasResultType = true; break;
case OpGroupNonUniformPartitionNV: *hasResult = true; *hasResultType = true; break;
case OpEmitMeshTasksEXT: *hasResult = false; *hasResultType = false; break;
case OpSetMeshOutputsEXT: *hasResult = false; *hasResultType = false; break;
case OpWritePackedPrimitiveIndices4x8NV: *hasResult = false; *hasResultType = false; break;
case OpReportIntersectionNV: *hasResult = true; *hasResultType = true; break;
case OpIgnoreIntersectionNV: *hasResult = false; *hasResultType = false; break;
@ -2506,4 +2531,3 @@ inline FragmentShadingRateMask operator|(FragmentShadingRateMask a, FragmentShad
} // end namespace spv
#endif // #ifndef spirv_HPP

View File

@ -349,6 +349,7 @@ public:
const std::vector<Block*>& getBlocks() const { return blocks; }
void addLocalVariable(std::unique_ptr<Instruction> inst);
Id getReturnType() const { return functionInstruction.getTypeId(); }
Id getFuncId() const { return functionInstruction.getResultId(); }
void setReturnPrecision(Decoration precision)
{
if (precision == DecorationRelaxedPrecision)
@ -357,6 +358,14 @@ public:
Decoration getReturnPrecision() const
{ return reducedPrecisionReturn ? DecorationRelaxedPrecision : NoPrecision; }
void setDebugLineInfo(Id fileName, int line, int column) {
lineInstruction = std::unique_ptr<Instruction>{new Instruction(OpLine)};
lineInstruction->addIdOperand(fileName);
lineInstruction->addImmediateOperand(line);
lineInstruction->addImmediateOperand(column);
}
bool hasDebugLineInfo() const { return lineInstruction != nullptr; }
void setImplicitThis() { implicitThis = true; }
bool hasImplicitThis() const { return implicitThis; }
@ -373,6 +382,11 @@ public:
void dump(std::vector<unsigned int>& out) const
{
// OpLine
if (lineInstruction != nullptr) {
lineInstruction->dump(out);
}
// OpFunction
functionInstruction.dump(out);
@ -391,6 +405,7 @@ protected:
Function& operator=(Function&);
Module& parent;
std::unique_ptr<Instruction> lineInstruction;
Instruction functionInstruction;
std::vector<Instruction*> parameterInstructions;
std::vector<Block*> blocks;
@ -457,7 +472,8 @@ protected:
// - the OpFunction instruction
// - all the OpFunctionParameter instructions
__inline Function::Function(Id id, Id resultType, Id functionType, Id firstParamId, Module& parent)
: parent(parent), functionInstruction(id, resultType, OpFunction), implicitThis(false),
: parent(parent), lineInstruction(nullptr),
functionInstruction(id, resultType, OpFunction), implicitThis(false),
reducedPrecisionReturn(false)
{
// OpFunction