vulkan: Update all components to Vulkan SDK 1.3.231.1
Updates to volk, vulkan headers, `vk_enum_string_helper.h`, glslang, spirv-reflect. No update to VMA which still has 3.0.1 as it's last tagged release.
This commit is contained in:
42
thirdparty/glslang/SPIRV/spirv.hpp
vendored
42
thirdparty/glslang/SPIRV/spirv.hpp
vendored
@ -1,19 +1,19 @@
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// Copyright (c) 2014-2020 The Khronos Group Inc.
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and/or associated documentation files (the "Materials"),
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// to deal in the Materials without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Materials, and to permit persons to whom the
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// Materials are furnished to do so, subject to the following conditions:
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//
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Materials.
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//
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//
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// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
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// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
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// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
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//
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// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
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//
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// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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@ -27,7 +27,7 @@
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// Enumeration tokens for SPIR-V, in various styles:
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// C, C++, C++11, JSON, Lua, Python, C#, D
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//
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//
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// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
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// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL
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// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
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@ -36,7 +36,7 @@
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// - C# will use enum classes in the Specification class located in the "Spv" namespace,
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// e.g.: Spv.Specification.SourceLanguage.GLSL
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// - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL
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//
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//
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// Some tokens act like mask values, which can be OR'd together,
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// while others are mutually exclusive. The mask-like ones have
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// "Mask" in their name, and a parallel enum that has the shift
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@ -91,6 +91,8 @@ enum ExecutionModel {
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ExecutionModelMissNV = 5317,
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ExecutionModelCallableKHR = 5318,
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ExecutionModelCallableNV = 5318,
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ExecutionModelTaskEXT = 5364,
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ExecutionModelMeshEXT = 5365,
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ExecutionModelMax = 0x7fffffff,
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};
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@ -158,11 +160,21 @@ enum ExecutionMode {
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ExecutionModeSignedZeroInfNanPreserve = 4461,
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ExecutionModeRoundingModeRTE = 4462,
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ExecutionModeRoundingModeRTZ = 4463,
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ExecutionModeEarlyAndLateFragmentTestsAMD = 5017,
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ExecutionModeStencilRefReplacingEXT = 5027,
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ExecutionModeStencilRefUnchangedFrontAMD = 5079,
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ExecutionModeStencilRefGreaterFrontAMD = 5080,
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ExecutionModeStencilRefLessFrontAMD = 5081,
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ExecutionModeStencilRefUnchangedBackAMD = 5082,
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ExecutionModeStencilRefGreaterBackAMD = 5083,
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ExecutionModeStencilRefLessBackAMD = 5084,
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ExecutionModeOutputLinesEXT = 5269,
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ExecutionModeOutputLinesNV = 5269,
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ExecutionModeOutputPrimitivesEXT = 5270,
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ExecutionModeOutputPrimitivesNV = 5270,
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ExecutionModeDerivativeGroupQuadsNV = 5289,
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ExecutionModeDerivativeGroupLinearNV = 5290,
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ExecutionModeOutputTrianglesEXT = 5298,
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ExecutionModeOutputTrianglesNV = 5298,
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ExecutionModePixelInterlockOrderedEXT = 5366,
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ExecutionModePixelInterlockUnorderedEXT = 5367,
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@ -211,6 +223,7 @@ enum StorageClass {
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StorageClassShaderRecordBufferNV = 5343,
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StorageClassPhysicalStorageBuffer = 5349,
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StorageClassPhysicalStorageBufferEXT = 5349,
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StorageClassTaskPayloadWorkgroupEXT = 5402,
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StorageClassCodeSectionINTEL = 5605,
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StorageClassDeviceOnlyINTEL = 5936,
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StorageClassHostOnlyINTEL = 5937,
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@ -493,6 +506,7 @@ enum Decoration {
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DecorationPassthroughNV = 5250,
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DecorationViewportRelativeNV = 5252,
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DecorationSecondaryViewportRelativeNV = 5256,
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DecorationPerPrimitiveEXT = 5271,
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DecorationPerPrimitiveNV = 5271,
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DecorationPerViewNV = 5272,
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DecorationPerTaskNV = 5273,
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@ -640,6 +654,10 @@ enum BuiltIn {
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BuiltInFragmentSizeNV = 5292,
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BuiltInFragInvocationCountEXT = 5293,
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BuiltInInvocationsPerPixelNV = 5293,
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BuiltInPrimitivePointIndicesEXT = 5294,
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BuiltInPrimitiveLineIndicesEXT = 5295,
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BuiltInPrimitiveTriangleIndicesEXT = 5296,
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BuiltInCullPrimitiveEXT = 5299,
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BuiltInLaunchIdKHR = 5319,
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BuiltInLaunchIdNV = 5319,
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BuiltInLaunchSizeKHR = 5320,
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@ -673,6 +691,7 @@ enum BuiltIn {
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BuiltInSMCountNV = 5375,
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BuiltInWarpIDNV = 5376,
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BuiltInSMIDNV = 5377,
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BuiltInCullMaskKHR = 6021,
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BuiltInMax = 0x7fffffff,
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};
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@ -975,7 +994,8 @@ enum Capability {
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CapabilityFragmentFullyCoveredEXT = 5265,
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CapabilityMeshShadingNV = 5266,
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CapabilityImageFootprintNV = 5282,
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CapabilityFragmentBarycentricKHR = 5284,
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CapabilityMeshShadingEXT = 5283,
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CapabilityFragmentBarycentricKHR = 5284,
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CapabilityFragmentBarycentricNV = 5284,
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CapabilityComputeDerivativeGroupQuadsNV = 5288,
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CapabilityFragmentDensityEXT = 5291,
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@ -1069,6 +1089,7 @@ enum Capability {
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CapabilityDotProductInput4x8BitPackedKHR = 6018,
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CapabilityDotProduct = 6019,
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CapabilityDotProductKHR = 6019,
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CapabilityRayCullMaskKHR = 6020,
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CapabilityBitInstructions = 6025,
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CapabilityAtomicFloat32AddEXT = 6033,
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CapabilityAtomicFloat64AddEXT = 6034,
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@ -1568,6 +1589,8 @@ enum Op {
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OpFragmentFetchAMD = 5012,
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OpReadClockKHR = 5056,
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OpImageSampleFootprintNV = 5283,
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OpEmitMeshTasksEXT = 5294,
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OpSetMeshOutputsEXT = 5295,
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OpGroupNonUniformPartitionNV = 5296,
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OpWritePackedPrimitiveIndices4x8NV = 5299,
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OpReportIntersectionKHR = 5334,
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@ -2225,6 +2248,8 @@ inline void HasResultAndType(Op opcode, bool *hasResult, bool *hasResultType) {
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case OpReadClockKHR: *hasResult = true; *hasResultType = true; break;
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case OpImageSampleFootprintNV: *hasResult = true; *hasResultType = true; break;
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case OpGroupNonUniformPartitionNV: *hasResult = true; *hasResultType = true; break;
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case OpEmitMeshTasksEXT: *hasResult = false; *hasResultType = false; break;
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case OpSetMeshOutputsEXT: *hasResult = false; *hasResultType = false; break;
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case OpWritePackedPrimitiveIndices4x8NV: *hasResult = false; *hasResultType = false; break;
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case OpReportIntersectionNV: *hasResult = true; *hasResultType = true; break;
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case OpIgnoreIntersectionNV: *hasResult = false; *hasResultType = false; break;
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@ -2506,4 +2531,3 @@ inline FragmentShadingRateMask operator|(FragmentShadingRateMask a, FragmentShad
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} // end namespace spv
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#endif // #ifndef spirv_HPP
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