Rename NavigationMeshEditor to NavigationRegion3DEditor

Renames NavigationMeshEditor to NavigationRegion3DEditor to better describe its actual purpose.
This commit is contained in:
smix8
2025-04-20 17:25:20 +02:00
parent 1a1cc0f7b0
commit 01e85c49e9
3 changed files with 37 additions and 37 deletions

View File

@ -1,5 +1,5 @@
/**************************************************************************/
/* navigation_mesh_editor_plugin.cpp */
/* navigation_region_3d_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "navigation_mesh_editor_plugin.h"
#include "navigation_region_3d_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
@ -38,7 +38,7 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
void NavigationMeshEditor::_node_removed(Node *p_node) {
void NavigationRegion3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = nullptr;
@ -46,7 +46,7 @@ void NavigationMeshEditor::_node_removed(Node *p_node) {
}
}
void NavigationMeshEditor::_notification(int p_what) {
void NavigationRegion3DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
button_bake->set_button_icon(get_theme_icon(SNAME("Bake"), EditorStringName(EditorIcons)));
@ -55,7 +55,7 @@ void NavigationMeshEditor::_notification(int p_what) {
}
}
void NavigationMeshEditor::_bake_pressed() {
void NavigationRegion3DEditor::_bake_pressed() {
button_bake->set_pressed(false);
ERR_FAIL_NULL(node);
@ -98,7 +98,7 @@ void NavigationMeshEditor::_bake_pressed() {
node->update_gizmos();
}
void NavigationMeshEditor::_clear_pressed() {
void NavigationRegion3DEditor::_clear_pressed() {
if (node) {
if (node->get_navigation_mesh().is_valid()) {
node->get_navigation_mesh()->clear();
@ -113,7 +113,7 @@ void NavigationMeshEditor::_clear_pressed() {
}
}
void NavigationMeshEditor::edit(NavigationRegion3D *p_nav_region) {
void NavigationRegion3DEditor::edit(NavigationRegion3D *p_nav_region) {
if (p_nav_region == nullptr || node == p_nav_region) {
return;
}
@ -121,7 +121,7 @@ void NavigationMeshEditor::edit(NavigationRegion3D *p_nav_region) {
node = p_nav_region;
}
NavigationMeshEditor::NavigationMeshEditor() {
NavigationRegion3DEditor::NavigationRegion3DEditor() {
bake_hbox = memnew(HBoxContainer);
button_bake = memnew(Button);
@ -130,14 +130,14 @@ NavigationMeshEditor::NavigationMeshEditor() {
button_bake->set_toggle_mode(true);
button_bake->set_text(TTR("Bake NavigationMesh"));
button_bake->set_tooltip_text(TTR("Bakes the NavigationMesh by first parsing the scene for source geometry and then creating the navigation mesh vertices and polygons."));
button_bake->connect(SceneStringName(pressed), callable_mp(this, &NavigationMeshEditor::_bake_pressed));
button_bake->connect(SceneStringName(pressed), callable_mp(this, &NavigationRegion3DEditor::_bake_pressed));
button_reset = memnew(Button);
button_reset->set_theme_type_variation(SceneStringName(FlatButton));
bake_hbox->add_child(button_reset);
button_reset->set_text(TTR("Clear NavigationMesh"));
button_reset->set_tooltip_text(TTR("Clears the internal NavigationMesh vertices and polygons."));
button_reset->connect(SceneStringName(pressed), callable_mp(this, &NavigationMeshEditor::_clear_pressed));
button_reset->connect(SceneStringName(pressed), callable_mp(this, &NavigationRegion3DEditor::_clear_pressed));
bake_info = memnew(Label);
bake_info->set_focus_mode(FOCUS_ACCESSIBILITY);
@ -148,29 +148,29 @@ NavigationMeshEditor::NavigationMeshEditor() {
node = nullptr;
}
void NavigationMeshEditorPlugin::edit(Object *p_object) {
navigation_mesh_editor->edit(Object::cast_to<NavigationRegion3D>(p_object));
void NavigationRegion3DEditorPlugin::edit(Object *p_object) {
navigation_region_editor->edit(Object::cast_to<NavigationRegion3D>(p_object));
}
bool NavigationMeshEditorPlugin::handles(Object *p_object) const {
bool NavigationRegion3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("NavigationRegion3D");
}
void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
void NavigationRegion3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
navigation_mesh_editor->show();
navigation_mesh_editor->bake_hbox->show();
navigation_region_editor->show();
navigation_region_editor->bake_hbox->show();
} else {
navigation_mesh_editor->hide();
navigation_mesh_editor->bake_hbox->hide();
navigation_mesh_editor->edit(nullptr);
navigation_region_editor->hide();
navigation_region_editor->bake_hbox->hide();
navigation_region_editor->edit(nullptr);
}
}
NavigationMeshEditorPlugin::NavigationMeshEditorPlugin() {
navigation_mesh_editor = memnew(NavigationMeshEditor);
EditorNode::get_singleton()->get_gui_base()->add_child(navigation_mesh_editor);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox);
navigation_mesh_editor->hide();
navigation_mesh_editor->bake_hbox->hide();
NavigationRegion3DEditorPlugin::NavigationRegion3DEditorPlugin() {
navigation_region_editor = memnew(NavigationRegion3DEditor);
EditorNode::get_singleton()->get_gui_base()->add_child(navigation_region_editor);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_region_editor->bake_hbox);
navigation_region_editor->hide();
navigation_region_editor->bake_hbox->hide();
}

View File

@ -1,5 +1,5 @@
/**************************************************************************/
/* navigation_mesh_editor_plugin.h */
/* navigation_region_3d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -38,10 +38,10 @@ class HBoxContainer;
class Label;
class NavigationRegion3D;
class NavigationMeshEditor : public Control {
friend class NavigationMeshEditorPlugin;
class NavigationRegion3DEditor : public Control {
friend class NavigationRegion3DEditorPlugin;
GDCLASS(NavigationMeshEditor, Control);
GDCLASS(NavigationRegion3DEditor, Control);
AcceptDialog *err_dialog = nullptr;
@ -61,20 +61,20 @@ protected:
public:
void edit(NavigationRegion3D *p_nav_region);
NavigationMeshEditor();
NavigationRegion3DEditor();
};
class NavigationMeshEditorPlugin : public EditorPlugin {
GDCLASS(NavigationMeshEditorPlugin, EditorPlugin);
class NavigationRegion3DEditorPlugin : public EditorPlugin {
GDCLASS(NavigationRegion3DEditorPlugin, EditorPlugin);
NavigationMeshEditor *navigation_mesh_editor = nullptr;
NavigationRegion3DEditor *navigation_region_editor = nullptr;
public:
virtual String get_plugin_name() const override { return "NavigationMesh"; }
virtual String get_plugin_name() const override { return "NavigationRegion3D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
NavigationMeshEditorPlugin();
NavigationRegion3DEditorPlugin();
};

View File

@ -37,7 +37,7 @@
#endif // DISABLE_DEPRECATED
#ifdef TOOLS_ENABLED
#include "editor/navigation_mesh_editor_plugin.h"
#include "editor/navigation_region_3d_editor_plugin.h"
#endif
#include "core/config/engine.h"
@ -64,7 +64,7 @@ void initialize_navigation_3d_module(ModuleInitializationLevel p_level) {
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
EditorPlugins::add_by_type<NavigationMeshEditorPlugin>();
EditorPlugins::add_by_type<NavigationRegion3DEditorPlugin>();
}
#endif
}