Use real_t and double where appropriate in Particles

This commit is contained in:
Aaron Franke
2021-08-12 09:07:47 -05:00
parent c89ad92c96
commit 03e2544d50
18 changed files with 154 additions and 151 deletions

View File

@ -53,8 +53,8 @@ private:
int amount;
double lifetime;
double pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
real_t explosiveness_ratio;
real_t randomness_ratio;
double speed_scale;
Rect2 visibility_rect;
bool local_coords;
@ -70,10 +70,10 @@ private:
void _update_particle_emission_transform();
NodePath sub_emitter;
float collision_base_size = 1.0;
real_t collision_base_size = 1.0;
bool trail_enabled = false;
float trail_length = 0.3;
double trail_length = 0.3;
int trail_sections = 8;
int trail_section_subdivisions = 4;
@ -92,8 +92,8 @@ public:
void set_lifetime(double p_lifetime);
void set_one_shot(bool p_enable);
void set_pre_process_time(double p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
void set_explosiveness_ratio(real_t p_ratio);
void set_randomness_ratio(real_t p_ratio);
void set_visibility_rect(const Rect2 &p_visibility_rect);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
@ -118,7 +118,7 @@ public:
real_t get_collision_base_size() const;
bool is_trail_enabled() const;
real_t get_trail_length() const;
double get_trail_length() const;
int get_trail_sections() const;
int get_trail_section_subdivisions() const;