Match avoidance defaults for NavigationAgent and NavigationServer NavAgent

Matches avoidance defaults for NavigationAgent and NavigationServer NavAgent. The node had different properties than the server agent and the 2d version still used outdate defaults form the 3d version.
This commit is contained in:
smix8
2025-06-07 13:21:01 +02:00
parent 42c7f14422
commit 03e5d64dd9
5 changed files with 49 additions and 26 deletions

View File

@ -31,6 +31,7 @@
#pragma once
#include "scene/main/node.h"
#include "servers/navigation/navigation_globals.h"
#include "servers/navigation/navigation_path_query_parameters_2d.h"
#include "servers/navigation/navigation_path_query_result_2d.h"
@ -55,12 +56,12 @@ class NavigationAgent2D : public Node {
real_t path_desired_distance = 20.0;
real_t target_desired_distance = 10.0;
real_t radius = 10.0;
real_t neighbor_distance = 500.0;
int max_neighbors = 10;
real_t time_horizon_agents = 1.0;
real_t time_horizon_obstacles = 0.0;
real_t max_speed = 100.0;
real_t radius = NavigationDefaults2D::AVOIDANCE_AGENT_RADIUS;
real_t neighbor_distance = NavigationDefaults2D::AVOIDANCE_AGENT_NEIGHBOR_DISTANCE;
int max_neighbors = NavigationDefaults2D::AVOIDANCE_AGENT_MAX_NEIGHBORS;
real_t time_horizon_agents = NavigationDefaults2D::AVOIDANCE_AGENT_TIME_HORIZON_AGENTS;
real_t time_horizon_obstacles = NavigationDefaults2D::AVOIDANCE_AGENT_TIME_HORIZON_OBSTACLES;
real_t max_speed = NavigationDefaults2D::AVOIDANCE_AGENT_MAX_SPEED;
real_t path_max_distance = 100.0;
bool simplify_path = false;
real_t simplify_epsilon = 0.0;

View File

@ -31,6 +31,7 @@
#pragma once
#include "scene/main/node.h"
#include "servers/navigation/navigation_globals.h"
#include "servers/navigation/navigation_path_query_parameters_3d.h"
#include "servers/navigation/navigation_path_query_result_3d.h"
@ -56,14 +57,14 @@ class NavigationAgent3D : public Node {
real_t path_desired_distance = 1.0;
real_t target_desired_distance = 1.0;
real_t height = 1.0;
real_t radius = 0.5;
real_t height = NavigationDefaults3D::AVOIDANCE_AGENT_HEIGHT;
real_t radius = NavigationDefaults3D::AVOIDANCE_AGENT_RADIUS;
real_t path_height_offset = 0.0;
real_t neighbor_distance = 50.0;
int max_neighbors = 10;
real_t time_horizon_agents = 1.0;
real_t time_horizon_obstacles = 0.0;
real_t max_speed = 10.0;
real_t neighbor_distance = NavigationDefaults3D::AVOIDANCE_AGENT_NEIGHBOR_DISTANCE;
int max_neighbors = NavigationDefaults3D::AVOIDANCE_AGENT_MAX_NEIGHBORS;
real_t time_horizon_agents = NavigationDefaults3D::AVOIDANCE_AGENT_TIME_HORIZON_AGENTS;
real_t time_horizon_obstacles = NavigationDefaults3D::AVOIDANCE_AGENT_TIME_HORIZON_OBSTACLES;
real_t max_speed = NavigationDefaults3D::AVOIDANCE_AGENT_MAX_SPEED;
real_t path_max_distance = 5.0;
bool simplify_path = false;
real_t simplify_epsilon = 0.0;