Merge pull request #101454 from Riteo/fifo_ftw
Wayland: Handle `fifo_v1` and clean up suspension logic
This commit is contained in:
@ -822,8 +822,9 @@ void DisplayServerWayland::show_window(WindowID p_window_id) {
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}
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#endif
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// NOTE: The public window-handling methods might depend on this flag being
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// set. Ensure to not make any of these calls before this assignment.
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// NOTE: Some public window-handling methods might depend on this flag being
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// set. Make sure the method you're calling does not depend on it before this
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// assignment.
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wd.visible = true;
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// Actually try to apply the window's mode now that it's visible.
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@ -1349,7 +1350,7 @@ void DisplayServerWayland::window_set_vsync_mode(DisplayServer::VSyncMode p_vsyn
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if (rendering_context) {
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rendering_context->window_set_vsync_mode(p_window_id, p_vsync_mode);
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wd.emulate_vsync = (rendering_context->window_get_vsync_mode(p_window_id) == DisplayServer::VSYNC_ENABLED);
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wd.emulate_vsync = (!wayland_thread.is_fifo_available() && rendering_context->window_get_vsync_mode(p_window_id) == DisplayServer::VSYNC_ENABLED);
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if (wd.emulate_vsync) {
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print_verbose("VSYNC: manually throttling frames using MAILBOX.");
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@ -1362,6 +1363,8 @@ void DisplayServerWayland::window_set_vsync_mode(DisplayServer::VSyncMode p_vsyn
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if (egl_manager) {
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egl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
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// NOTE: Mesa's EGL implementation does not seem to make use of fifo_v1 so
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// we'll have to always emulate V-Sync.
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wd.emulate_vsync = egl_manager->is_using_vsync();
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if (wd.emulate_vsync) {
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@ -1542,38 +1545,14 @@ bool DisplayServerWayland::color_picker(const Callable &p_callback) {
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}
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void DisplayServerWayland::try_suspend() {
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bool must_emulate = false;
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for (KeyValue<DisplayServer::WindowID, WindowData> &pair : windows) {
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if (pair.value.emulate_vsync) {
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must_emulate = true;
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break;
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}
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}
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// Due to various reasons, we manually handle display synchronization by
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// waiting for a frame event (request to draw) or, if available, the actual
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// window's suspend status. When a window is suspended, we can avoid drawing
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// altogether, either because the compositor told us that we don't need to or
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// because the pace of the frame events became unreliable.
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if (must_emulate) {
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bool frame = wayland_thread.wait_frame_suspend_ms(WAYLAND_MAX_FRAME_TIME_US / 1000);
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if (!frame) {
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suspend_state = SuspendState::TIMEOUT;
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}
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}
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// If we suspended by capability, we'll know with this check. We must do this
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// after `wait_frame_suspend_ms` as it progressively dispatches the event queue
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// during the "timeout".
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if (wayland_thread.is_suspended()) {
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suspend_state = SuspendState::CAPABILITY;
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}
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if (suspend_state == SuspendState::TIMEOUT) {
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DEBUG_LOG_WAYLAND("Suspending. Reason: timeout.");
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} else if (suspend_state == SuspendState::CAPABILITY) {
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DEBUG_LOG_WAYLAND("Suspending. Reason: capability.");
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bool frame = wayland_thread.wait_frame_suspend_ms(WAYLAND_MAX_FRAME_TIME_US / 1000);
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if (!frame) {
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suspend_state = SuspendState::TIMEOUT;
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}
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}
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@ -1724,39 +1703,54 @@ void DisplayServerWayland::process_events() {
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wayland_thread.keyboard_echo_keys();
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if (suspend_state == SuspendState::NONE) {
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// Due to the way legacy suspension works, we have to treat low processor
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// usage mode very differently than the regular one.
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if (OS::get_singleton()->is_in_low_processor_usage_mode()) {
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// NOTE: We must avoid committing a surface if we expect a new frame, as we
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// might otherwise commit some inconsistent data (e.g. buffer scale). Note
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// that if a new frame is expected it's going to be committed by the renderer
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// soon anyways.
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if (!RenderingServer::get_singleton()->has_changed()) {
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// We _can't_ commit in a different thread (such as in the frame callback
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// itself) because we would risk to step on the renderer's feet, which would
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// cause subtle but severe issues, such as crashes on setups with explicit
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// sync. This isn't normally a problem, as the renderer commits at every
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// frame (which is what we need for atomic surface updates anyways), but in
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// low processor usage mode that expectation is broken. When it's on, our
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// frame rate stops being constant. This also reflects in the frame
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// information we use for legacy suspension. In order to avoid issues, let's
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// manually commit all surfaces, so that we can get fresh frame data.
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wayland_thread.commit_surfaces();
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try_suspend();
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switch (suspend_state) {
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case SuspendState::NONE: {
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bool emulate_vsync = false;
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for (KeyValue<DisplayServer::WindowID, WindowData> &pair : windows) {
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if (pair.value.emulate_vsync) {
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emulate_vsync = true;
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break;
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}
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}
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} else {
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try_suspend();
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}
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} else {
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if (suspend_state == SuspendState::CAPABILITY) {
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// If we suspended by capability we can assume that it will be reset when
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// the compositor wants us to repaint.
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if (!wayland_thread.is_suspended()) {
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suspend_state = SuspendState::NONE;
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DEBUG_LOG_WAYLAND("Unsuspending from capability.");
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if (emulate_vsync) {
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// Due to the way legacy suspension works, we have to treat low processor
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// usage mode very differently than the regular one.
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if (OS::get_singleton()->is_in_low_processor_usage_mode()) {
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// NOTE: We must avoid committing a surface if we expect a new frame, as we
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// might otherwise commit some inconsistent data (e.g. buffer scale). Note
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// that if a new frame is expected it's going to be committed by the renderer
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// soon anyways.
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if (!RenderingServer::get_singleton()->has_changed()) {
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// We _can't_ commit in a different thread (such as in the frame callback
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// itself) because we would risk to step on the renderer's feet, which would
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// cause subtle but severe issues, such as crashes on setups with explicit
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// sync. This isn't normally a problem, as the renderer commits at every
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// frame (which is what we need for atomic surface updates anyways), but in
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// low processor usage mode that expectation is broken. When it's on, our
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// frame rate stops being constant. This also reflects in the frame
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// information we use for legacy suspension. In order to avoid issues, let's
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// manually commit all surfaces, so that we can get fresh frame data.
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wayland_thread.commit_surfaces();
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try_suspend();
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}
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} else {
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try_suspend();
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}
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}
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} else if (suspend_state == SuspendState::TIMEOUT) {
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if (wayland_thread.is_suspended()) {
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suspend_state = SuspendState::CAPABILITY;
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}
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if (suspend_state == SuspendState::TIMEOUT) {
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DEBUG_LOG_WAYLAND("Suspending. Reason: timeout.");
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} else if (suspend_state == SuspendState::CAPABILITY) {
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DEBUG_LOG_WAYLAND("Suspending. Reason: capability.");
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}
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} break;
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case SuspendState::TIMEOUT: {
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// Certain compositors might not report the "suspended" wm_capability flag.
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// Because of this we'll wake up at the next frame event, indicating the
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// desire for the compositor to let us repaint.
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@ -1764,11 +1758,20 @@ void DisplayServerWayland::process_events() {
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suspend_state = SuspendState::NONE;
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DEBUG_LOG_WAYLAND("Unsuspending from timeout.");
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}
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}
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// Since we're not rendering, nothing is committing the windows'
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// surfaces. We have to do it ourselves.
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wayland_thread.commit_surfaces();
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// Since we're not rendering, nothing is committing the windows'
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// surfaces. We have to do it ourselves.
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wayland_thread.commit_surfaces();
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} break;
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case SuspendState::CAPABILITY: {
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// If we suspended by capability we can assume that it will be reset when
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// the compositor wants us to repaint.
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if (!wayland_thread.is_suspended()) {
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suspend_state = SuspendState::NONE;
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DEBUG_LOG_WAYLAND("Unsuspending from capability.");
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}
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} break;
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}
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#ifdef DBUS_ENABLED
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@ -60,6 +60,10 @@
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#define DEBUG_LOG_WAYLAND_THREAD(...)
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#endif
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// Since we're never going to use this interface directly, it's not worth
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// generating the whole deal.
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#define FIFO_INTERFACE_NAME "wp_fifo_manager_v1"
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// Read the content pointed by fd into a Vector<uint8_t>.
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Vector<uint8_t> WaylandThread::_read_fd(int fd) {
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// This is pretty much an arbitrary size.
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@ -640,6 +644,10 @@ void WaylandThread::_wl_registry_on_global(void *data, struct wl_registry *wl_re
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return;
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}
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if (strcmp(interface, FIFO_INTERFACE_NAME) == 0) {
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registry->wp_fifo_manager_name = name;
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}
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}
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void WaylandThread::_wl_registry_on_global_remove(void *data, struct wl_registry *wl_registry, uint32_t name) {
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@ -1028,6 +1036,10 @@ void WaylandThread::_wl_registry_on_global_remove(void *data, struct wl_registry
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it = it->next();
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}
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}
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if (name == registry->wp_fifo_manager_name) {
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registry->wp_fifo_manager_name = 0;
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}
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}
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void WaylandThread::_wl_surface_on_enter(void *data, struct wl_surface *wl_surface, struct wl_output *wl_output) {
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@ -4275,6 +4287,10 @@ Error WaylandThread::init() {
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}
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#endif // DBUS_ENABLED
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if (!registry.wp_fifo_manager_name) {
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WARN_PRINT("FIFO protocol not found! Frame pacing will be degraded.");
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}
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// Wait for seat capabilities.
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wl_display_roundtrip(wl_display);
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@ -4777,6 +4793,10 @@ bool WaylandThread::window_is_suspended(DisplayServer::WindowID p_window_id) con
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return windows[p_window_id].suspended;
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}
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bool WaylandThread::is_fifo_available() const {
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return registry.wp_fifo_manager_name != 0;
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}
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bool WaylandThread::is_suspended() const {
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for (const KeyValue<DisplayServer::WindowID, WindowState> &E : windows) {
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if (!E.value.suspended) {
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@ -216,6 +216,10 @@ public:
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struct zwp_text_input_manager_v3 *wp_text_input_manager = nullptr;
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uint32_t wp_text_input_manager_name = 0;
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// We're really not meant to use this one directly but we still need to know
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// whether it's available.
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uint32_t wp_fifo_manager_name = 0;
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};
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// General Wayland-specific states. Shouldn't be accessed directly.
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@ -1068,6 +1072,7 @@ public:
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void set_frame();
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bool get_reset_frame();
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bool wait_frame_suspend_ms(int p_timeout);
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bool is_fifo_available() const;
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uint64_t window_get_last_frame_time(DisplayServer::WindowID p_window_id) const;
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bool window_is_suspended(DisplayServer::WindowID p_window_id) const;
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