Overhaul the top sections of the class reference (Core classes)

This commit is contained in:
VolTer
2023-04-28 01:35:33 +02:00
parent 5bb7d585a5
commit 04562662d3
82 changed files with 208 additions and 246 deletions

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@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceSaver" inherits="Object" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Singleton for saving Godot-specific resource types.
A singleton for saving [Resource]s to the filesystem.
</brief_description>
<description>
Singleton for saving Godot-specific resource types to the filesystem.
It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]).
A singleton for saving resource types to the filesystem.
It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]).
</description>
<tutorials>
</tutorials>