diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index f422dbb1310..130cda73611 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -1157,6 +1157,13 @@
Returns the pressure coefficient of the given soft body.
+
+
+
+
+ Returns the shrinking factor of the given soft body.
+
+
@@ -1294,6 +1301,14 @@
Sets whether the given soft body will be pickable when using object picking.
+
+
+
+
+
+ Sets the shrinking factor of the given soft body.
+
+
diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml
index e6d3c576d5c..fdc110d0be9 100644
--- a/doc/classes/PhysicsServer3DExtension.xml
+++ b/doc/classes/PhysicsServer3DExtension.xml
@@ -1079,6 +1079,12 @@
+
+
+
+
+
+
@@ -1196,6 +1202,13 @@
+
+
+
+
+
+
+
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml
index 241e3bb6b77..f6bfcdcb125 100644
--- a/doc/classes/SoftBody3D.xml
+++ b/doc/classes/SoftBody3D.xml
@@ -156,6 +156,10 @@
If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s.
+
+ Scales the rest lengths of [SoftBody3D]'s edge constraints. Positive values shrink the mesh, while negative values expand it. For example, a value of [code]0.1[/code] shortens the edges of the mesh by 10%, while [code]-0.1[/code] expands the edges by 10%.
+ [b]Note:[/b] [member shrinking_factor] is best used on surface meshes with pinned points.
+
Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
diff --git a/modules/godot_physics_3d/godot_physics_server_3d.cpp b/modules/godot_physics_3d/godot_physics_server_3d.cpp
index 1fa92c81b29..d5f12857d9e 100644
--- a/modules/godot_physics_3d/godot_physics_server_3d.cpp
+++ b/modules/godot_physics_3d/godot_physics_server_3d.cpp
@@ -1132,6 +1132,20 @@ real_t GodotPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) const {
return soft_body->get_linear_stiffness();
}
+void GodotPhysicsServer3D::soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) {
+ GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
+ ERR_FAIL_NULL(soft_body);
+
+ soft_body->set_shrinking_factor(p_shrinking_factor);
+}
+
+real_t GodotPhysicsServer3D::soft_body_get_shrinking_factor(RID p_body) const {
+ GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
+ ERR_FAIL_NULL_V(soft_body, 0.f);
+
+ return soft_body->get_shrinking_factor();
+}
+
void GodotPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {
GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
ERR_FAIL_NULL(soft_body);
diff --git a/modules/godot_physics_3d/godot_physics_server_3d.h b/modules/godot_physics_3d/godot_physics_server_3d.h
index 407a97d0ae7..23c5d1b49ce 100644
--- a/modules/godot_physics_3d/godot_physics_server_3d.h
+++ b/modules/godot_physics_3d/godot_physics_server_3d.h
@@ -294,6 +294,9 @@ public:
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override;
virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;
+ virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override;
+ virtual real_t soft_body_get_shrinking_factor(RID p_body) const override;
+
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override;
virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;
diff --git a/modules/godot_physics_3d/godot_soft_body_3d.cpp b/modules/godot_physics_3d/godot_soft_body_3d.cpp
index 3b9270b723b..9c82781c80c 100644
--- a/modules/godot_physics_3d/godot_soft_body_3d.cpp
+++ b/modules/godot_physics_3d/godot_soft_body_3d.cpp
@@ -272,8 +272,10 @@ void GodotSoftBody3D::update_area() {
}
void GodotSoftBody3D::reset_link_rest_lengths() {
+ float multiplier = 1.0 - shrinking_factor;
for (Link &link : links) {
link.rl = (link.n[0]->x - link.n[1]->x).length();
+ link.rl *= multiplier;
link.c1 = link.rl * link.rl;
}
}
@@ -861,6 +863,7 @@ void GodotSoftBody3D::append_link(uint32_t p_node1, uint32_t p_node2) {
link.n[0] = node1;
link.n[1] = node2;
link.rl = (node1->x - node2->x).length();
+ link.rl *= 1.0 - shrinking_factor;
links.push_back(link);
}
@@ -918,6 +921,10 @@ void GodotSoftBody3D::set_linear_stiffness(real_t p_val) {
linear_stiffness = p_val;
}
+void GodotSoftBody3D::set_shrinking_factor(real_t p_val) {
+ shrinking_factor = p_val;
+}
+
void GodotSoftBody3D::set_pressure_coefficient(real_t p_val) {
pressure_coefficient = p_val;
}
diff --git a/modules/godot_physics_3d/godot_soft_body_3d.h b/modules/godot_physics_3d/godot_soft_body_3d.h
index 8e6f49a60de..7b5d345a84c 100644
--- a/modules/godot_physics_3d/godot_soft_body_3d.h
+++ b/modules/godot_physics_3d/godot_soft_body_3d.h
@@ -95,6 +95,7 @@ class GodotSoftBody3D : public GodotCollisionObject3D {
int iteration_count = 5;
real_t linear_stiffness = 0.5; // [0,1]
+ real_t shrinking_factor = 0.0; // [-1,1]
real_t pressure_coefficient = 0.0; // [-inf,+inf]
real_t damping_coefficient = 0.01; // [0,1]
real_t drag_coefficient = 0.0; // [0,1]
@@ -194,6 +195,9 @@ public:
void set_linear_stiffness(real_t p_val);
_FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; }
+ void set_shrinking_factor(real_t p_val);
+ _FORCE_INLINE_ real_t get_shrinking_factor() const { return shrinking_factor; }
+
void set_pressure_coefficient(real_t p_val);
_FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
diff --git a/modules/jolt_physics/jolt_physics_server_3d.cpp b/modules/jolt_physics/jolt_physics_server_3d.cpp
index 6178ab5cf66..f197dec505e 100644
--- a/modules/jolt_physics/jolt_physics_server_3d.cpp
+++ b/modules/jolt_physics/jolt_physics_server_3d.cpp
@@ -1154,6 +1154,20 @@ real_t JoltPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) const {
return (real_t)body->get_stiffness_coefficient();
}
+void JoltPhysicsServer3D::soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) {
+ JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body);
+ ERR_FAIL_NULL(body);
+
+ return body->set_shrinking_factor((float)p_shrinking_factor);
+}
+
+real_t JoltPhysicsServer3D::soft_body_get_shrinking_factor(RID p_body) const {
+ JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body);
+ ERR_FAIL_NULL_V(body, 0.0);
+
+ return (real_t)body->get_shrinking_factor();
+}
+
void JoltPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_coefficient) {
JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body);
ERR_FAIL_NULL(body);
diff --git a/modules/jolt_physics/jolt_physics_server_3d.h b/modules/jolt_physics/jolt_physics_server_3d.h
index 3f183fedf61..127210c7a2e 100644
--- a/modules/jolt_physics/jolt_physics_server_3d.h
+++ b/modules/jolt_physics/jolt_physics_server_3d.h
@@ -336,6 +336,9 @@ public:
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_coefficient) override;
virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;
+ virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override;
+ virtual real_t soft_body_get_shrinking_factor(RID p_body) const override;
+
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_coefficient) override;
virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;
diff --git a/modules/jolt_physics/objects/jolt_soft_body_3d.cpp b/modules/jolt_physics/objects/jolt_soft_body_3d.cpp
index ae54f71b63c..089e66c2d26 100644
--- a/modules/jolt_physics/objects/jolt_soft_body_3d.cpp
+++ b/modules/jolt_physics/objects/jolt_soft_body_3d.cpp
@@ -197,6 +197,10 @@ bool JoltSoftBody3D::_ref_shared_data() {
vertex_attrib.mCompliance = vertex_attrib.mShearCompliance = inverse_stiffness;
settings.CreateConstraints(&vertex_attrib, 1, JPH::SoftBodySharedSettings::EBendType::None);
+ float multiplier = 1.0f - shrinking_factor;
+ for (JPH::SoftBodySharedSettings::Edge &e : settings.mEdgeConstraints) {
+ e.mRestLength *= multiplier;
+ }
settings.Optimize();
} else {
iter_shared_data->value.ref_count++;
@@ -500,6 +504,14 @@ void JoltSoftBody3D::set_stiffness_coefficient(float p_coefficient) {
stiffness_coefficient = CLAMP(p_coefficient, 0.0f, 1.0f);
}
+float JoltSoftBody3D::get_shrinking_factor() const {
+ return shrinking_factor;
+}
+
+void JoltSoftBody3D::set_shrinking_factor(float p_shrinking_factor) {
+ shrinking_factor = p_shrinking_factor;
+}
+
void JoltSoftBody3D::set_pressure(float p_pressure) {
if (unlikely(pressure == p_pressure)) {
return;
diff --git a/modules/jolt_physics/objects/jolt_soft_body_3d.h b/modules/jolt_physics/objects/jolt_soft_body_3d.h
index 68b19fe7cb8..e1e49074474 100644
--- a/modules/jolt_physics/objects/jolt_soft_body_3d.h
+++ b/modules/jolt_physics/objects/jolt_soft_body_3d.h
@@ -64,6 +64,7 @@ class JoltSoftBody3D final : public JoltObject3D {
float pressure = 0.0f;
float linear_damping = 0.01f;
float stiffness_coefficient = 0.5f;
+ float shrinking_factor = 0.0f;
int simulation_precision = 5;
@@ -138,6 +139,9 @@ public:
float get_stiffness_coefficient() const;
void set_stiffness_coefficient(float p_coefficient);
+ float get_shrinking_factor() const;
+ void set_shrinking_factor(float p_shrinking_factor);
+
float get_pressure() const { return pressure; }
void set_pressure(float p_pressure);
diff --git a/scene/3d/physics/soft_body_3d.cpp b/scene/3d/physics/soft_body_3d.cpp
index fc63836cb50..c3ee1c84531 100644
--- a/scene/3d/physics/soft_body_3d.cpp
+++ b/scene/3d/physics/soft_body_3d.cpp
@@ -352,6 +352,9 @@ void SoftBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness);
ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness);
+ ClassDB::bind_method(D_METHOD("set_shrinking_factor", "shrinking_factor"), &SoftBody3D::set_shrinking_factor);
+ ClassDB::bind_method(D_METHOD("get_shrinking_factor"), &SoftBody3D::get_shrinking_factor);
+
ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient);
ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient);
@@ -382,6 +385,7 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shrinking_factor", PROPERTY_HINT_RANGE, "-1,1,0.01,or_less,or_greater"), "set_shrinking_factor", "get_shrinking_factor");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
@@ -648,6 +652,14 @@ real_t SoftBody3D::get_linear_stiffness() {
return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
}
+void SoftBody3D::set_shrinking_factor(real_t p_shrinking_factor) {
+ PhysicsServer3D::get_singleton()->soft_body_set_shrinking_factor(physics_rid, p_shrinking_factor);
+}
+
+real_t SoftBody3D::get_shrinking_factor() {
+ return PhysicsServer3D::get_singleton()->soft_body_get_shrinking_factor(physics_rid);
+}
+
real_t SoftBody3D::get_pressure_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
}
diff --git a/scene/3d/physics/soft_body_3d.h b/scene/3d/physics/soft_body_3d.h
index 722b866eaa8..1eb10a6804c 100644
--- a/scene/3d/physics/soft_body_3d.h
+++ b/scene/3d/physics/soft_body_3d.h
@@ -164,6 +164,9 @@ public:
void set_linear_stiffness(real_t p_linear_stiffness);
real_t get_linear_stiffness();
+ void set_shrinking_factor(real_t p_shrinking_factor);
+ real_t get_shrinking_factor();
+
void set_pressure_coefficient(real_t p_pressure_coefficient);
real_t get_pressure_coefficient();
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
index e1479967411..ca0423bb5eb 100644
--- a/servers/extensions/physics_server_3d_extension.cpp
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -338,6 +338,9 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_soft_body_set_linear_stiffness, "body", "linear_stiffness");
GDVIRTUAL_BIND(_soft_body_get_linear_stiffness, "body");
+ GDVIRTUAL_BIND(_soft_body_set_shrinking_factor, "body", "shrinking_factor");
+ GDVIRTUAL_BIND(_soft_body_get_shrinking_factor, "body");
+
GDVIRTUAL_BIND(_soft_body_set_pressure_coefficient, "body", "pressure_coefficient");
GDVIRTUAL_BIND(_soft_body_get_pressure_coefficient, "body");
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index 424e5c983a3..acc811fbca2 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -445,6 +445,9 @@ public:
EXBIND2(soft_body_set_linear_stiffness, RID, real_t)
EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID)
+ EXBIND2(soft_body_set_shrinking_factor, RID, real_t)
+ EXBIND1RC(real_t, soft_body_get_shrinking_factor, RID)
+
EXBIND2(soft_body_set_pressure_coefficient, RID, real_t)
EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID)
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 53aa516d572..7c907d66c32 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -876,6 +876,9 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("soft_body_set_linear_stiffness", "body", "stiffness"), &PhysicsServer3D::soft_body_set_linear_stiffness);
ClassDB::bind_method(D_METHOD("soft_body_get_linear_stiffness", "body"), &PhysicsServer3D::soft_body_get_linear_stiffness);
+ ClassDB::bind_method(D_METHOD("soft_body_set_shrinking_factor", "body", "shrinking_factor"), &PhysicsServer3D::soft_body_set_shrinking_factor);
+ ClassDB::bind_method(D_METHOD("soft_body_get_shrinking_factor", "body"), &PhysicsServer3D::soft_body_get_shrinking_factor);
+
ClassDB::bind_method(D_METHOD("soft_body_set_pressure_coefficient", "body", "pressure_coefficient"), &PhysicsServer3D::soft_body_set_pressure_coefficient);
ClassDB::bind_method(D_METHOD("soft_body_get_pressure_coefficient", "body"), &PhysicsServer3D::soft_body_get_pressure_coefficient);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index da0d0a36045..8c857f18432 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -607,6 +607,9 @@ public:
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0;
virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0;
+ virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) = 0;
+ virtual real_t soft_body_get_shrinking_factor(RID p_body) const = 0;
+
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0;
virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0;
diff --git a/servers/physics_server_3d_dummy.h b/servers/physics_server_3d_dummy.h
index c719ee638ac..55368c5d39a 100644
--- a/servers/physics_server_3d_dummy.h
+++ b/servers/physics_server_3d_dummy.h
@@ -341,6 +341,9 @@ public:
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override {}
virtual real_t soft_body_get_linear_stiffness(RID p_body) const override { return 0; }
+ virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override {}
+ virtual real_t soft_body_get_shrinking_factor(RID p_body) const override { return 0; }
+
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override {}
virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override { return 0; }
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index d9f0df971a0..bd5272ff2b9 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -309,6 +309,9 @@ public:
FUNC2(soft_body_set_linear_stiffness, RID, real_t);
FUNC1RC(real_t, soft_body_get_linear_stiffness, RID);
+ FUNC2(soft_body_set_shrinking_factor, RID, real_t);
+ FUNC1RC(real_t, soft_body_get_shrinking_factor, RID);
+
FUNC2(soft_body_set_pressure_coefficient, RID, real_t);
FUNC1RC(real_t, soft_body_get_pressure_coefficient, RID);