Remove empty bind_methods()
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@ -2114,9 +2114,6 @@ Error FBXDocument::_parse(Ref<FBXState> p_state, String p_path, Ref<FileAccess>
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return OK;
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}
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void FBXDocument::_bind_methods() {
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}
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Node *FBXDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, bool p_trimming, bool p_remove_immutable_tracks) {
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Ref<FBXState> state = p_state;
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ERR_FAIL_COND_V(state.is_null(), nullptr);
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