TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
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@ -950,6 +950,8 @@ public:
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return H;
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}
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static Vector<Vector<Vector2> > decompose_polygon_in_convex(Vector<Point2> polygon);
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static MeshData build_convex_mesh(const PoolVector<Plane> &p_planes);
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static PoolVector<Plane> build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis = Vector3::AXIS_Z);
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static PoolVector<Plane> build_box_planes(const Vector3 &p_extents);
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