Remove redundant transform method in Geometry singleton

Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
This commit is contained in:
Andrii Doroshenko (Xrayez)
2019-09-01 14:34:51 +03:00
parent a758175da8
commit 08272585e9
4 changed files with 0 additions and 31 deletions

View File

@ -832,16 +832,6 @@ public:
return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type);
}
static Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat) {
Vector<Point2> points;
for (int i = 0; i < p_points.size(); ++i) {
points.push_back(p_mat.xform(p_points[i]));
}
return points;
}
static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points);