Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
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@ -2023,10 +2023,10 @@ static void _register_variant_builtin_methods() {
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Transform3D flip_x_transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
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Transform3D flip_y_transform = Transform3D(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
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Transform3D flip_z_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
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_VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform);
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_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", flip_x_transform);
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_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", flip_y_transform);
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_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", flip_z_transform);
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_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "IDENTITY", identity_transform);
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_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_X", flip_x_transform);
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_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Y", flip_y_transform);
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_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Z", flip_z_transform);
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Basis identity_basis = Basis();
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Basis flip_x_basis = Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);
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