Fix ParameterRef connection through reroute in visual shaders

This commit is contained in:
Chaosus
2025-10-26 19:54:16 +03:00
parent 0fdb93cde6
commit 0a0a72b74a

View File

@ -1293,6 +1293,10 @@ String VisualShader::get_reroute_parameter_name(Type p_type, int p_reroute_node)
if (parameter_node.is_valid() && parameter_node->get_output_port_type(0) == VisualShaderNode::PORT_TYPE_SAMPLER) {
return parameter_node->get_parameter_name();
}
Ref<VisualShaderNodeParameterRef> parameter_ref_node = node->node;
if (parameter_ref_node.is_valid() && parameter_ref_node->get_output_port_type(0) == VisualShaderNode::PORT_TYPE_SAMPLER) {
return parameter_ref_node->get_parameter_name();
}
Ref<VisualShaderNodeInput> input_node = node->node;
if (input_node.is_valid() && input_node->get_output_port_type(0) == VisualShaderNode::PORT_TYPE_SAMPLER) {
return input_node->get_input_real_name();