Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best. Mobile and Forward+ can only support one directional light shader (the first in the tree) While the Compatibility renderer supports any number of shadows. Co-authored-by: Clay John <claynjohn@gmail.com>
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@ -2863,11 +2863,6 @@
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</member>
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<member name="rendering/shading/overrides/force_vertex_shading" type="bool" setter="" getter="" default="false">
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If [code]true[/code], forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
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[b]Note:[/b] This setting currently has no effect, as vertex shading is not implemented yet.
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</member>
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<member name="rendering/shading/overrides/force_vertex_shading.mobile" type="bool" setter="" getter="" default="true">
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Lower-end override for [member rendering/shading/overrides/force_vertex_shading] on mobile devices, due to performance concerns or driver support.
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[b]Note:[/b] This setting currently has no effect, as vertex shading is not implemented yet.
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</member>
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<member name="rendering/textures/canvas_textures/default_texture_filter" type="int" setter="" getter="" default="1">
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The default texture filtering mode to use on [CanvasItem]s.
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