C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime. Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had: - Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported. - Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
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@ -61,6 +61,14 @@ hostfxr_initialize_for_runtime_config_fn hostfxr_initialize_for_runtime_config =
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hostfxr_get_runtime_delegate_fn hostfxr_get_runtime_delegate = nullptr;
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hostfxr_close_fn hostfxr_close = nullptr;
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#ifndef TOOLS_ENABLED
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typedef int(CORECLR_DELEGATE_CALLTYPE *coreclr_create_delegate_fn)(void *hostHandle, unsigned int domainId, const char *entryPointAssemblyName, const char *entryPointTypeName, const char *entryPointMethodName, void **delegate);
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typedef int(CORECLR_DELEGATE_CALLTYPE *coreclr_initialize_fn)(const char *exePath, const char *appDomainFriendlyName, int propertyCount, const char **propertyKeys, const char **propertyValues, void **hostHandle, unsigned int *domainId);
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coreclr_create_delegate_fn coreclr_create_delegate = nullptr;
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coreclr_initialize_fn coreclr_initialize = nullptr;
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#endif
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#ifdef _WIN32
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static_assert(sizeof(char_t) == sizeof(char16_t));
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using HostFxrCharString = Char16String;
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@ -142,6 +150,56 @@ String find_hostfxr() {
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#endif
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}
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#ifndef TOOLS_ENABLED
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String find_monosgen() {
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#if defined(ANDROID_ENABLED)
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// Android includes all native libraries in the libs directory of the APK
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// so we assume it exists and use only the name to dlopen it.
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return "libmonosgen-2.0.so";
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#else
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#if defined(WINDOWS_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("monosgen-2.0.dll");
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#elif defined(MACOS_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("libmonosgen-2.0.dylib");
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#elif defined(UNIX_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("libmonosgen-2.0.so");
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#else
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#error "Platform not supported (yet?)"
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#endif
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if (FileAccess::exists(probe_path)) {
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return probe_path;
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}
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return String();
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#endif
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}
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String find_coreclr() {
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#if defined(WINDOWS_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("coreclr.dll");
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#elif defined(MACOS_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("libcoreclr.dylib");
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#elif defined(UNIX_ENABLED)
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String probe_path = GodotSharpDirs::get_api_assemblies_dir()
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.path_join("libcoreclr.so");
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#else
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#error "Platform not supported (yet?)"
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#endif
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if (FileAccess::exists(probe_path)) {
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return probe_path;
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}
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return String();
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}
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#endif
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bool load_hostfxr(void *&r_hostfxr_dll_handle) {
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String hostfxr_path = find_hostfxr();
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@ -182,6 +240,47 @@ bool load_hostfxr(void *&r_hostfxr_dll_handle) {
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hostfxr_close);
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}
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#ifndef TOOLS_ENABLED
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bool load_coreclr(void *&r_coreclr_dll_handle) {
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String coreclr_path = find_coreclr();
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bool is_monovm = false;
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if (coreclr_path.is_empty()) {
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// Fallback to MonoVM (should have the same API as CoreCLR).
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coreclr_path = find_monosgen();
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is_monovm = true;
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}
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if (coreclr_path.is_empty()) {
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return false;
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}
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const String coreclr_name = is_monovm ? "monosgen" : "coreclr";
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print_verbose("Found " + coreclr_name + ": " + coreclr_path);
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Error err = OS::get_singleton()->open_dynamic_library(coreclr_path, r_coreclr_dll_handle);
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if (err != OK) {
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return false;
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}
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void *lib = r_coreclr_dll_handle;
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void *symbol = nullptr;
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "coreclr_initialize", symbol);
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ERR_FAIL_COND_V(err != OK, false);
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coreclr_initialize = (coreclr_initialize_fn)symbol;
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "coreclr_create_delegate", symbol);
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ERR_FAIL_COND_V(err != OK, false);
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coreclr_create_delegate = (coreclr_create_delegate_fn)symbol;
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return (coreclr_initialize &&
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coreclr_create_delegate);
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}
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#endif
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#ifdef TOOLS_ENABLED
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load_assembly_and_get_function_pointer_fn initialize_hostfxr_for_config(const char_t *p_config_path) {
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hostfxr_handle cxt = nullptr;
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@ -339,6 +438,56 @@ godot_plugins_initialize_fn try_load_native_aot_library(void *&r_aot_dll_handle)
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}
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#endif
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#ifndef TOOLS_ENABLED
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String make_tpa_list() {
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String tpa_list;
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#if defined(WINDOWS_ENABLED)
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String separator = ";";
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#else
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String separator = ":";
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#endif
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String assemblies_dir = GodotSharpDirs::get_api_assemblies_dir();
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PackedStringArray files = DirAccess::get_files_at(assemblies_dir);
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for (const String &file : files) {
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tpa_list += assemblies_dir.path_join(file);
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tpa_list += separator;
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}
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return tpa_list;
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}
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godot_plugins_initialize_fn initialize_coreclr_and_godot_plugins(bool &r_runtime_initialized) {
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godot_plugins_initialize_fn godot_plugins_initialize = nullptr;
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String assembly_name = path::get_csharp_project_name();
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String tpa_list = make_tpa_list();
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const char *prop_keys[] = { HOSTFXR_STR("TRUSTED_PLATFORM_ASSEMBLIES") };
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const char *prop_values[] = { get_data(str_to_hostfxr(tpa_list)) };
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int nprops = sizeof(prop_keys) / sizeof(prop_keys[0]);
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void *coreclr_handle = nullptr;
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unsigned int domain_id = 0;
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int rc = coreclr_initialize(nullptr, nullptr, nprops, (const char **)&prop_keys, (const char **)&prop_values, &coreclr_handle, &domain_id);
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ERR_FAIL_COND_V_MSG(rc != 0, nullptr, ".NET: Failed to initialize CoreCLR.");
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r_runtime_initialized = true;
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print_verbose(".NET: CoreCLR initialized");
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coreclr_create_delegate(coreclr_handle, domain_id,
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get_data(str_to_hostfxr(assembly_name)),
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HOSTFXR_STR("GodotPlugins.Game.Main"),
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HOSTFXR_STR("InitializeFromGameProject"),
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(void **)&godot_plugins_initialize);
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ERR_FAIL_NULL_V_MSG(godot_plugins_initialize, nullptr, ".NET: Failed to get GodotPlugins initialization function pointer");
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return godot_plugins_initialize;
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}
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#endif
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} // namespace
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bool GDMono::should_initialize() {
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@ -382,14 +531,21 @@ void GDMono::initialize() {
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}
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#endif
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if (!load_hostfxr(hostfxr_dll_handle)) {
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if (load_hostfxr(hostfxr_dll_handle)) {
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godot_plugins_initialize = initialize_hostfxr_and_godot_plugins(runtime_initialized);
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ERR_FAIL_NULL(godot_plugins_initialize);
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} else {
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#if !defined(TOOLS_ENABLED)
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godot_plugins_initialize = try_load_native_aot_library(hostfxr_dll_handle);
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if (godot_plugins_initialize != nullptr) {
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is_native_aot = true;
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runtime_initialized = true;
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if (load_coreclr(coreclr_dll_handle)) {
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godot_plugins_initialize = initialize_coreclr_and_godot_plugins(runtime_initialized);
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} else {
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godot_plugins_initialize = try_load_native_aot_library(hostfxr_dll_handle);
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if (godot_plugins_initialize != nullptr) {
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runtime_initialized = true;
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}
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}
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if (godot_plugins_initialize == nullptr) {
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ERR_FAIL_MSG(".NET: Failed to load hostfxr");
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}
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#else
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@ -400,11 +556,6 @@ void GDMono::initialize() {
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#endif
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}
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if (!is_native_aot) {
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godot_plugins_initialize = initialize_hostfxr_and_godot_plugins(runtime_initialized);
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ERR_FAIL_NULL(godot_plugins_initialize);
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}
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int32_t interop_funcs_size = 0;
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const void **interop_funcs = godotsharp::get_runtime_interop_funcs(interop_funcs_size);
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@ -553,6 +704,9 @@ GDMono::~GDMono() {
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if (hostfxr_dll_handle) {
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OS::get_singleton()->close_dynamic_library(hostfxr_dll_handle);
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}
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if (coreclr_dll_handle) {
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OS::get_singleton()->close_dynamic_library(coreclr_dll_handle);
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}
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finalizing_scripts_domain = false;
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runtime_initialized = false;
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@ -64,7 +64,7 @@ class GDMono {
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bool finalizing_scripts_domain = false;
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void *hostfxr_dll_handle = nullptr;
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bool is_native_aot = false;
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void *coreclr_dll_handle = nullptr;
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String project_assembly_path;
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uint64_t project_assembly_modified_time = 0;
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