[Net] Split Unix/Windows NetSocket implementation

This commit is contained in:
Fabio Alessandrelli
2024-11-08 13:34:14 +01:00
parent e65a23762b
commit 0c620b29cd
8 changed files with 801 additions and 258 deletions

View File

@ -40,10 +40,10 @@
#include "core/debugger/script_debugger.h"
#include "core/io/marshalls.h"
#include "core/version_generated.gen.h"
#include "drivers/unix/net_socket_posix.h"
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
#include "drivers/windows/file_access_windows_pipe.h"
#include "drivers/windows/net_socket_winsock.h"
#include "main/main.h"
#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_default.h"
@ -209,7 +209,7 @@ void OS_Windows::initialize() {
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
NetSocketPosix::make_default();
NetSocketWinSock::make_default();
// We need to know how often the clock is updated
QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second);
@ -303,7 +303,7 @@ void OS_Windows::finalize_core() {
timeEndPeriod(1);
memdelete(process_map);
NetSocketPosix::cleanup();
NetSocketWinSock::cleanup();
#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
remove_error_handler(&error_handlers);