AnimatedSprite{2D,3D} improvements
* Add support for individual frame duration to `SpriteFrames`. * Various minor improvements.
This commit is contained in:
@ -20,8 +20,9 @@
|
||||
<method name="add_frame">
|
||||
<return type="void" />
|
||||
<param index="0" name="anim" type="StringName" />
|
||||
<param index="1" name="frame" type="Texture2D" />
|
||||
<param index="2" name="at_position" type="int" default="-1" />
|
||||
<param index="1" name="texture" type="Texture2D" />
|
||||
<param index="2" name="duration" type="float" default="1.0" />
|
||||
<param index="3" name="at_position" type="int" default="-1" />
|
||||
<description>
|
||||
Adds a frame to the given animation.
|
||||
</description>
|
||||
@ -56,22 +57,34 @@
|
||||
<return type="float" />
|
||||
<param index="0" name="anim" type="StringName" />
|
||||
<description>
|
||||
The animation's speed in frames per second.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_frame" qualifiers="const">
|
||||
<return type="Texture2D" />
|
||||
<param index="0" name="anim" type="StringName" />
|
||||
<param index="1" name="idx" type="int" />
|
||||
<description>
|
||||
Returns the animation's selected frame.
|
||||
Returns the speed in frames per second for the [param anim] animation.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_frame_count" qualifiers="const">
|
||||
<return type="int" />
|
||||
<param index="0" name="anim" type="StringName" />
|
||||
<description>
|
||||
Returns the number of frames in the animation.
|
||||
Returns the number of frames for the [param anim] animation.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_frame_duration" qualifiers="const">
|
||||
<return type="float" />
|
||||
<param index="0" name="anim" type="StringName" />
|
||||
<param index="1" name="idx" type="int" />
|
||||
<description>
|
||||
Returns a relative duration of the frame [param idx] in the [param anim] animation (defaults to [code]1.0[/code]). For example, a frame with a duration of [code]2.0[/code] is displayed twice as long as a frame with a duration of [code]1.0[/code]. You can calculate the absolute duration (in seconds) of a frame using the following formula:
|
||||
[codeblock]
|
||||
absolute_duration = relative_duration / (animation_fps * abs(speed_scale))
|
||||
[/codeblock]
|
||||
In this example, [code]speed_scale[/code] refers to either [member AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_frame_texture" qualifiers="const">
|
||||
<return type="Texture2D" />
|
||||
<param index="0" name="anim" type="StringName" />
|
||||
<param index="1" name="idx" type="int" />
|
||||
<description>
|
||||
Returns the texture of the frame [param idx] in the [param anim] animation.
|
||||
</description>
|
||||
</method>
|
||||
<method name="has_animation" qualifiers="const">
|
||||
@ -115,18 +128,19 @@
|
||||
<method name="set_animation_speed">
|
||||
<return type="void" />
|
||||
<param index="0" name="anim" type="StringName" />
|
||||
<param index="1" name="speed" type="float" />
|
||||
<param index="1" name="fps" type="float" />
|
||||
<description>
|
||||
The animation's speed in frames per second.
|
||||
Sets the speed for the [param anim] animation in frames per second.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_frame">
|
||||
<return type="void" />
|
||||
<param index="0" name="anim" type="StringName" />
|
||||
<param index="1" name="idx" type="int" />
|
||||
<param index="2" name="txt" type="Texture2D" />
|
||||
<param index="2" name="texture" type="Texture2D" />
|
||||
<param index="3" name="duration" type="float" default="1.0" />
|
||||
<description>
|
||||
Sets the texture of the given frame.
|
||||
Sets the texture and the duration of the frame [param idx] in the [param anim] animation.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
||||
Reference in New Issue
Block a user