doc: Sync classref with current source

Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
This commit is contained in:
Rémi Verschelde
2020-02-12 09:59:06 +01:00
parent 0c7fc80cc1
commit 0e3d625737
149 changed files with 1950 additions and 4241 deletions

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshTexture" inherits="Texture" version="4.0">
<class name="MeshTexture" inherits="Texture2D" version="4.0">
<brief_description>
Simple texture that uses a mesh to draw itself.
</brief_description>
@ -11,10 +11,9 @@
<methods>
</methods>
<members>
<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
<member name="base_texture" type="Texture2D" setter="set_base_texture" getter="get_base_texture">
Sets the base texture that the Mesh will use to draw.
</member>
<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
Sets the size of the image, needed for reference.
</member>