Update deferred calls to use Callables
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@ -253,7 +253,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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}
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debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
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if (scroll_item) {
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call_deferred(SNAME("scroll_to_item"), scroll_item);
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callable_mp((Tree *)this, &Tree::scroll_to_item).call_deferred(scroll_item, false);
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}
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last_filter = filter;
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updating_scene_tree = false;
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