Update deferred calls to use Callables

This commit is contained in:
kobewi
2023-12-18 15:46:56 +01:00
parent 8297ec949b
commit 0e8f90f4c8
92 changed files with 192 additions and 350 deletions

View File

@ -253,7 +253,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
}
debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
if (scroll_item) {
call_deferred(SNAME("scroll_to_item"), scroll_item);
callable_mp((Tree *)this, &Tree::scroll_to_item).call_deferred(scroll_item, false);
}
last_filter = filter;
updating_scene_tree = false;