diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index d7f197b5699..e8a0b771847 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4073,11 +4073,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b EditorDebuggerNode::get_singleton()->update_live_edit_root(); - // Tell everything to edit this object, unless we're in the process of restoring scenes. - // If we are, we'll edit it after the restoration is done. - if (!restoring_scenes) { - push_item(new_scene); - } else { + if (restoring_scenes) { // Initialize history for restored scenes. ObjectID id = new_scene->get_instance_id(); if (id != editor_history.get_current()) { diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 6f0a8bc909d..cb379c198f3 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -4357,7 +4357,6 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL); scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb)); - scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), CONNECT_DEFERRED); scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), CONNECT_DEFERRED); scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed)); scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));