Use switch consistently in _notification (scene folder)
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "slider.h"
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#include "core/os/keyboard.h"
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Size2 Slider::get_minimum_size() const {
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@ -150,19 +151,23 @@ void Slider::_notification(int p_what) {
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update_minimum_size();
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update();
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} break;
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case NOTIFICATION_MOUSE_ENTER: {
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mouse_inside = true;
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update();
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
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mouse_inside = false;
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update();
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: // fallthrough
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case NOTIFICATION_VISIBILITY_CHANGED:
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case NOTIFICATION_EXIT_TREE: {
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mouse_inside = false;
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grab.active = false;
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} break;
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case NOTIFICATION_DRAW: {
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RID ci = get_canvas_item();
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Size2i size = get_size();
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@ -209,7 +214,6 @@ void Slider::_notification(int p_what) {
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}
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grabber->draw(ci, Point2i(ratio * areasize, size.height / 2 - grabber->get_size().height / 2));
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}
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} break;
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}
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}
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