Add CollisionShape3D custom debug colours

This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.

Closes https://github.com/godotengine/godot-proposals/issues/906
This commit is contained in:
Jamie Greunbaum
2024-04-02 03:26:10 -04:00
committed by Rémi Verschelde
parent d09d82d433
commit 0fc082e1ee
26 changed files with 539 additions and 34 deletions

View File

@ -29,6 +29,12 @@
</method>
</methods>
<members>
<member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 0)">
The collision shape color that is displayed in the editor, or in the running project if [b]Debug &gt; Visible Collision Shapes[/b] is checked at the top of the editor. If this is reset to its default value of [code]Color(0, 0, 0, 0)[/code], the value of [member ProjectSettings.debug/shapes/collision/shape_color] will be used instead.
</member>
<member name="debug_fill" type="bool" setter="set_enable_debug_fill" getter="get_enable_debug_fill" default="true">
If [code]true[/code], when the shape is displayed, it will show a solid fill color in addition to its wireframe.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false" keywords="enabled">
A disabled collision shape has no effect in the world.
</member>