Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
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@ -638,7 +638,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
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void _update_occluder_buffer(uint32_t p_size);
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public:
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PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override;
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PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), int p_count = -1) override;
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void free_polygon(PolygonID p_polygon) override;
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RID light_create() override;
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