Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
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@ -490,7 +490,7 @@ public:
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bool collide_separation_ray = false;
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HashSet<RID> exclude_bodies;
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HashSet<ObjectID> exclude_objects;
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bool recovery_as_collision = false;
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bool recovery_as_collision = false; // Don't report margin recovery as collision by default, only used for floor snapping.
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MotionParameters() {}
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