Fix connections not updated after GraphNode slot update
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@ -546,6 +546,11 @@ void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_node) {
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GraphNode *graph_node = Object::cast_to<GraphNode>(p_node);
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GraphNode *graph_node = Object::cast_to<GraphNode>(p_node);
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ERR_FAIL_NULL(graph_node);
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ERR_FAIL_NULL(graph_node);
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// Update all adjacent connections during the next redraw.
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for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
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conn->_cache.dirty = true;
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}
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minimap->queue_redraw();
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minimap->queue_redraw();
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queue_redraw();
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queue_redraw();
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connections_layer->queue_redraw();
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connections_layer->queue_redraw();
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