Remove ABS in favor of Math::abs
This commit is contained in:
@ -4507,7 +4507,7 @@ struct AnimationCompressionDataState {
|
||||
if (p_delta == 0) {
|
||||
return 0;
|
||||
} else if (p_delta < 0) {
|
||||
p_delta = ABS(p_delta) - 1;
|
||||
p_delta = Math::abs(p_delta) - 1;
|
||||
if (p_delta == 0) {
|
||||
return 1;
|
||||
}
|
||||
@ -4689,7 +4689,7 @@ struct AnimationCompressionDataState {
|
||||
|
||||
uint16_t deltau;
|
||||
if (delta < 0) {
|
||||
deltau = (ABS(delta) - 1) | (1 << max_shifts[j]);
|
||||
deltau = (Math::abs(delta) - 1) | (1 << max_shifts[j]);
|
||||
} else {
|
||||
deltau = delta;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user