Merge pull request #107724 from Chaosus/shader_fix_ternary_samplers

Prevent ternary expression with a sampler types in shaders
This commit is contained in:
Thaddeus Crews
2025-06-27 09:39:53 -05:00

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@ -2003,7 +2003,7 @@ bool ShaderLanguage::_validate_operator(const BlockNode *p_block, const Function
DataType nb = p_op->arguments[1]->get_datatype();
DataType nc = p_op->arguments[2]->get_datatype();
valid = na == TYPE_BOOL && (nb == nc);
valid = na == TYPE_BOOL && (nb == nc) && !is_sampler_type(nb);
ret_type = nb;
ret_size = sa;
} break;