Metal: Add MetalFX upscaling support

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Stuart Carnie
2024-11-24 09:11:43 +11:00
parent bdf625bd54
commit 11dc4f2e5e
36 changed files with 1180 additions and 48 deletions

View File

@ -4986,7 +4986,15 @@
<constant name="VIEWPORT_SCALING_3D_MODE_FSR2" value="2" enum="ViewportScaling3DMode">
Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less than [code]1.0[/code] will be result in the viewport being upscaled using FSR2. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] will use FSR2 at native resolution as a TAA solution.
</constant>
<constant name="VIEWPORT_SCALING_3D_MODE_MAX" value="3" enum="ViewportScaling3DMode">
<constant name="VIEWPORT_SCALING_3D_MODE_METALFX_SPATIAL" value="3" enum="ViewportScaling3DMode">
Use MetalFX spatial upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less than [code]1.0[/code] will be result in the viewport being upscaled using MetalFX. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] disables scaling.
[b]Note:[/b] Only supported when the Metal rendering driver is in use, which limits this scaling mode to macOS and iOS.
</constant>
<constant name="VIEWPORT_SCALING_3D_MODE_METALFX_TEMPORAL" value="4" enum="ViewportScaling3DMode">
Use MetalFX temporal upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less than [code]1.0[/code] will be result in the viewport being upscaled using MetalFX. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] will use MetalFX at native resolution as a TAA solution.
[b]Note:[/b] Only supported when the Metal rendering driver is in use, which limits this scaling mode to macOS and iOS.
</constant>
<constant name="VIEWPORT_SCALING_3D_MODE_MAX" value="5" enum="ViewportScaling3DMode">
Represents the size of the [enum ViewportScaling3DMode] enum.
</constant>
<constant name="VIEWPORT_UPDATE_DISABLED" value="0" enum="ViewportUpdateMode">