Support nesting AtlasTextures inside other AtlasTextures
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
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<description>
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[Texture2D] resource that draws only part of its [member atlas] texture, as defined by the [member region]. An additional [member margin] can also be set, which is useful for small adjustments.
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Multiple [AtlasTexture] resources can be cropped from the same [member atlas]. Packing many smaller textures into a singular large texture helps to optimize video memory costs and render calls.
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[b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and does not work properly if used inside of other [AtlasTexture] resources.
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[b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and may not tile properly in nodes such as [TextureRect], when inside other [AtlasTexture] resources.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="atlas" type="Texture2D" setter="set_atlas" getter="get_atlas">
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The texture that contains the atlas. Can be any type inheriting from [Texture2D]. Nesting [AtlasTexture] resources is not supported.
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The texture that contains the atlas. Can be any type inheriting from [Texture2D], including another [AtlasTexture].
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</member>
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<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false">
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If [code]true[/code], the area outside of the [member region] is clipped to avoid bleeding of the surrounding texture pixels.
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