Overhaul the top sections of the class reference (GUI classes)

This commit is contained in:
VolTer
2023-04-30 16:26:09 +02:00
parent a67d37f7cf
commit 151a4ba6a5
111 changed files with 299 additions and 320 deletions

View File

@ -1,25 +1,17 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorRect" inherits="Control" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Colored rectangle.
A control that displays a solid color rectangle.
</brief_description>
<description>
Displays a rectangle filled with a solid [member color]. If you need to display the border alone, consider using [ReferenceRect] instead.
Displays a rectangle filled with a solid [member color]. If you need to display the border alone, consider using a [Panel] instead.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<members>
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
The fill color.
[codeblocks]
[gdscript]
$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.
[/gdscript]
[csharp]
GetNode&lt;ColorRect&gt;("ColorRect").Color = new Color(1, 0, 0, 1); // Set ColorRect's color to red.
[/csharp]
[/codeblocks]
The fill color of the rectangle.
</member>
</members>
</class>