Overhaul the top sections of the class reference (GUI classes)
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ColorRect" inherits="Control" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Colored rectangle.
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A control that displays a solid color rectangle.
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</brief_description>
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<description>
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Displays a rectangle filled with a solid [member color]. If you need to display the border alone, consider using [ReferenceRect] instead.
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Displays a rectangle filled with a solid [member color]. If you need to display the border alone, consider using a [Panel] instead.
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</description>
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<tutorials>
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<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
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</tutorials>
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<members>
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
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The fill color.
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[codeblocks]
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[gdscript]
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$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.
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[/gdscript]
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[csharp]
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GetNode<ColorRect>("ColorRect").Color = new Color(1, 0, 0, 1); // Set ColorRect's color to red.
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[/csharp]
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[/codeblocks]
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The fill color of the rectangle.
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</member>
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</members>
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</class>
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