Overhaul the top sections of the class reference (GUI classes)
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GridContainer" inherits="Container" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Grid container used to arrange Control-derived children in a grid like layout.
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A container that arranges its child controls in a grid layout.
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</brief_description>
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<description>
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GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
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Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically.
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[b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D.
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[GridContainer] arranges its child controls in a grid layout. The number of columns is specified by the [member columns] property, whereas the number of rows depends on how many are needed for the child controls. The number of rows and columns is preserved for every size of the container.
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[b]Note:[/b] [GridContainer] only works with child nodes inheriting from [Control]. It won't rearrange child nodes inheriting from [Node2D].
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</description>
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<tutorials>
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<link title="GUI containers">$DOCS_URL/tutorials/ui/gui_containers.html</link>
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<link title="Using Containers">$DOCS_URL/tutorials/ui/gui_containers.html</link>
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<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
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</tutorials>
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<members>
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