Overhaul the top sections of the class reference (GUI classes)

This commit is contained in:
VolTer
2023-04-30 16:26:09 +02:00
parent a67d37f7cf
commit 151a4ba6a5
111 changed files with 299 additions and 320 deletions

View File

@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ViewportTexture" inherits="Texture2D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture which displays the content of a [Viewport].
Provides the content of a [Viewport] as a dynamic texture.
</brief_description>
<description>
Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene.
To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
[b]Note:[/b] When local to scene, this texture uses [method Resource.setup_local_to_scene] to set the proxy texture and flags in the local viewport. Local to scene viewport textures will return incorrect data until the scene root is ready (see [signal Node.ready]).
Provides the content of a [Viewport] as a dynamic [Texture2D]. This can be used to mix controls, 2D game objects, and 3D game objects in the same scene.
To create a [ViewportTexture] in code, use the [method Viewport.get_texture] method on the target viewport.
[b]Note:[/b] When local to scene, this texture uses [method Resource.setup_local_to_scene] to set the proxy texture and flags in the local viewport. Local to scene [ViewportTexture]s will return incorrect data until the scene root is ready (see [signal Node.ready]).
</description>
<tutorials>
<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
@ -16,8 +16,8 @@
</tutorials>
<members>
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
[b]Note:[/b] In the editor, it is automatically updated when the target viewport's node path changes due to renaming or moving the viewport or its ancestors. At runtime, it may not be able to automatically update due to the inability to determine the scene root.
The path to the [Viewport] node to display. This is relative to the scene root, not to the node that uses the texture.
[b]Note:[/b] In the editor, this path is automatically updated when the target viewport or one of its ancestors is renamed or moved. At runtime, the path may not be able to automatically update due to the inability to determine the scene root.
</member>
</members>
</class>