Fix global transform validity for Node2D and Control

Set global transform to invalid when changing transform
This commit is contained in:
Markus Sauermann
2023-08-01 01:55:31 +02:00
parent eca6f0eb54
commit 152572ac38
7 changed files with 141 additions and 14 deletions

View File

@ -95,6 +95,7 @@
#include "tests/scene/test_bit_map.h"
#include "tests/scene/test_code_edit.h"
#include "tests/scene/test_color_picker.h"
#include "tests/scene/test_control.h"
#include "tests/scene/test_curve.h"
#include "tests/scene/test_curve_2d.h"
#include "tests/scene/test_curve_3d.h"
@ -106,6 +107,7 @@
#include "tests/scene/test_navigation_region_2d.h"
#include "tests/scene/test_navigation_region_3d.h"
#include "tests/scene/test_node.h"
#include "tests/scene/test_node_2d.h"
#include "tests/scene/test_packed_scene.h"
#include "tests/scene/test_path_2d.h"
#include "tests/scene/test_path_3d.h"