Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions.

This commit is contained in:
Pāvels Nadtočajevs
2025-10-25 17:23:45 +03:00
parent ab6c6eece8
commit 15279f769d
6 changed files with 26 additions and 30 deletions

View File

@ -143,18 +143,13 @@ void CanvasItem::_redraw_callback() {
if (is_visible_in_tree()) {
drawing = true;
Ref<TextServer> ts = TextServerManager::get_singleton()->get_primary_interface();
if (ts.is_valid()) {
ts->set_current_drawn_item_oversampling(get_viewport()->get_oversampling());
}
TextServer::set_current_drawn_item_oversampling(get_viewport()->get_oversampling());
current_item_drawn = this;
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringName(draw));
GDVIRTUAL_CALL(_draw);
current_item_drawn = nullptr;
if (ts.is_valid()) {
ts->set_current_drawn_item_oversampling(0.0);
}
TextServer::set_current_drawn_item_oversampling(0.0);
drawing = false;
draw_commands_dirty = true;
}

View File

@ -356,6 +356,8 @@ void Viewport::_sub_window_update(Window *p_window) {
const Rect2i r = Rect2i(p_window->get_position(), p_window->get_size());
if (!p_window->get_flag(Window::FLAG_BORDERLESS)) {
TextServer::set_current_drawn_item_oversampling(get_oversampling());
Ref<StyleBox> panel = gui.subwindow_focused == p_window ? p_window->theme_cache.embedded_border : p_window->theme_cache.embedded_unfocused_border;
panel->draw(sw.canvas_item, r);
@ -386,6 +388,8 @@ void Viewport::_sub_window_update(Window *p_window) {
bool pressed = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside;
Ref<Texture2D> close_icon = pressed ? p_window->theme_cache.close_pressed : p_window->theme_cache.close;
close_icon->draw(sw.canvas_item, r.position + Vector2(r.size.width - close_h_ofs, -close_v_ofs));
TextServer::set_current_drawn_item_oversampling(0.0);
}
const Transform2D xform = sw.window->window_transform * sw.window->stretch_transform;
@ -3034,7 +3038,8 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
int close_h_ofs = sw.window->theme_cache.close_h_offset;
int close_v_ofs = sw.window->theme_cache.close_v_offset;
Ref<Texture2D> close_icon = sw.window->theme_cache.close;
bool pressed = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside;
Ref<Texture2D> close_icon = pressed ? sw.window->theme_cache.close_pressed : sw.window->theme_cache.close;
Rect2 close_rect;
close_rect.position = Vector2(r.position.x + r.size.x - close_h_ofs, r.position.y - close_v_ofs);

View File

@ -204,14 +204,14 @@ RID DPITexture::_load_at_scale(double p_scale, bool p_set_size) const {
}
Size2 current_size = size;
if (p_set_size) {
size.x = img->get_width();
base_size.x = img->get_width();
if (p_set_size || size.is_zero_approx()) {
size.x = img->get_width() / p_scale;
base_size.x = size.x;
if (size_override.x != 0) {
size.x = size_override.x;
}
size.y = img->get_height();
base_size.y = img->get_height();
size.y = img->get_height() / p_scale;
base_size.y = size.y;
if (size_override.y != 0) {
size.y = size_override.y;
}
@ -274,19 +274,16 @@ bool DPITexture::has_alpha() const {
}
RID DPITexture::get_scaled_rid() const {
double scale = 1.0;
CanvasItem *ci = CanvasItem::get_current_item_drawn();
if (ci) {
Viewport *vp = ci->get_viewport();
if (vp) {
scale = vp->get_oversampling();
}
double scale = TextServer::get_current_drawn_item_oversampling();
if (scale == 0.0) {
scale = 1.0;
}
return _ensure_scale(scale);
}
void DPITexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, size), get_scaled_rid(), false, p_modulate, p_transpose);
RID rid = get_scaled_rid(); // Note: call `get_scaled_rid` before using `size` to ensure it is loaded.
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, size), rid, false, p_modulate, p_transpose);
}
void DPITexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {

View File

@ -496,13 +496,9 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
real_t aa_size_scaled = 1.0f;
if (aa_on) {
real_t scale_factor = 1.0f;
CanvasItem *ci = CanvasItem::get_current_item_drawn();
if (ci) {
Viewport *vp = ci->get_viewport();
if (vp) {
scale_factor = vp->get_oversampling();
}
real_t scale_factor = TextServer::get_current_drawn_item_oversampling();
if (scale_factor == 0.0) {
scale_factor = 1.0;
}
// Adjust AA feather size to account for the 2D scale factor, so that