Use Grisu2 algorithm in String::num_scientific to fix serializing
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@ -20,10 +20,10 @@
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<member name="ignore_camera_scroll" type="bool" setter="set_ignore_camera_scroll" getter="is_ignore_camera_scroll" default="false">
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If [code]true[/code], [Parallax2D]'s position is not affected by the position of the camera.
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</member>
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<member name="limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin" default="Vector2(-1e+07, -1e+07)">
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<member name="limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin" default="Vector2(-10000000, -10000000)">
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Top-left limits for scrolling to begin. If the camera is outside of this limit, the [Parallax2D] stops scrolling. Must be lower than [member limit_end] minus the viewport size to work.
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</member>
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<member name="limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end" default="Vector2(1e+07, 1e+07)">
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<member name="limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end" default="Vector2(10000000, 10000000)">
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Bottom-right limits for scrolling to end. If the camera is outside of this limit, the [Parallax2D] will stop scrolling. Must be higher than [member limit_begin] and the viewport size combined to work.
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</member>
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<member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="2" />
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