Ensure that array passed to physics is always counter clockwise, fixes #15361.

This commit is contained in:
Juan Linietsky
2018-11-14 15:55:50 -03:00
parent 88bfb27abf
commit 16022da187
2 changed files with 21 additions and 1 deletions

View File

@ -800,6 +800,21 @@ public:
return Vector<Vector<Vector2> >();
}
static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
int c = p_polygon.size();
if (c < 3)
return false;
const Vector2 *p = p_polygon.ptr();
real_t sum = 0;
for (int i = 0; i < c; i++) {
const Vector2 &v1 = p[i];
const Vector2 &v2 = p[(i + 1) % c];
sum += (v2.x - v1.x) * (v2.y + v1.y);
}
return sum > 0.0f;
}
static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array);
static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry