Ensure that array passed to physics is always counter clockwise, fixes #15361.
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@ -800,6 +800,21 @@ public:
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return Vector<Vector<Vector2> >();
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}
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static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
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int c = p_polygon.size();
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if (c < 3)
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return false;
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const Vector2 *p = p_polygon.ptr();
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real_t sum = 0;
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for (int i = 0; i < c; i++) {
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const Vector2 &v1 = p[i];
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const Vector2 &v2 = p[(i + 1) % c];
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sum += (v2.x - v1.x) * (v2.y + v1.y);
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}
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return sum > 0.0f;
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}
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static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array);
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static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry
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