Merge pull request #111358 from Ivorforce/no-variant-hasher
Remove `VariantHasher` and `VariantComparator` in favour of specialising `HashMapHasherDefault` and `HashMapComparatorDefault`.
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@ -775,7 +775,7 @@ static int _nm_get_string(const String &p_string, HashMap<StringName, int> &name
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return idx;
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}
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static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map) {
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static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int> &variant_map) {
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if (variant_map.has(p_variant)) {
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return variant_map[p_variant];
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}
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@ -785,7 +785,7 @@ static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, Varia
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return idx;
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}
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Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map, HashSet<int32_t> &ids_saved) {
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Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map, HashSet<int32_t> &ids_saved) {
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// this function handles all the work related to properly packing scenes, be it
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// instantiated or inherited.
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// given the complexity of this process, an attempt will be made to properly
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@ -1133,7 +1133,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
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return OK;
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}
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Error SceneState::_parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) {
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Error SceneState::_parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) {
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// Ignore nodes that are within a scene instance.
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if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) {
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return OK;
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@ -1347,7 +1347,7 @@ Error SceneState::pack(Node *p_scene) {
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Node *scene = p_scene;
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HashMap<StringName, int> name_map;
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HashMap<Variant, int, VariantHasher, VariantComparator> variant_map;
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HashMap<Variant, int> variant_map;
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HashMap<Node *, int> node_map;
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HashMap<Node *, int> nodepath_map;
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HashSet<int32_t> ids_saved;
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@ -90,8 +90,8 @@ class SceneState : public RefCounted {
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Vector<ConnectionData> connections;
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Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map, HashSet<int32_t> &ids_saved);
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Error _parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
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Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map, HashSet<int32_t> &ids_saved);
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Error _parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
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String path;
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