From 16d7c55c0fefaa7d502e2c5831db7b8b73f30cfa Mon Sep 17 00:00:00 2001 From: ProgrammerOnCoffee <171874668+ProgrammerOnCoffee@users.noreply.github.com> Date: Mon, 7 Apr 2025 20:18:09 -0400 Subject: [PATCH] Edit misleading `Material::render_priority` description --- doc/classes/Material.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index 94d12018caa..17df3f7531a 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -56,7 +56,7 @@ [b]Note:[/b] This only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial". - Sets the render priority for objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects. In other words, all objects with [member render_priority] [code]1[/code] will render before all objects with [member render_priority] [code]0[/code]. + Sets the render priority for objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects. In other words, all objects with [member render_priority] [code]1[/code] will render on top of all objects with [member render_priority] [code]0[/code]. [b]Note:[/b] This only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial". [b]Note:[/b] This will not impact how transparent objects are sorted relative to opaque objects or how dynamic meshes will be sorted relative to other opaque meshes. This is because all transparent objects are drawn after all opaque objects and all dynamic opaque meshes are drawn before other opaque meshes.