From 16f51d4671035048e6d9a62e86ff6a68aa42eb3b Mon Sep 17 00:00:00 2001 From: Chaosus Date: Sat, 10 May 2025 19:24:20 +0300 Subject: [PATCH] Remove duplicated entries from shader built-ins --- servers/rendering/shader_language.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index c17386b5b9f..17f599d0fac 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -2398,7 +2398,6 @@ Vector ShaderLanguage::_eval_vector_transform(const Vect const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // Constructors. - { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, @@ -2414,7 +2413,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "bvec4", TYPE_BVEC4, { TYPE_BVEC3, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, @@ -2430,7 +2428,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "vec4", TYPE_VEC4, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, @@ -2446,7 +2443,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },