Merge pull request #111707 from Nintorch/joypad-features
Support adding advanced joypad features
This commit is contained in:
@ -986,6 +986,15 @@ void Input::set_joy_axis(int p_device, JoyAxis p_axis, float p_value) {
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_joy_axis[c] = p_value;
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}
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void Input::set_joy_features(int p_device, JoypadFeatures *p_features) {
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Joypad *joypad = joy_names.getptr(p_device);
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if (!joypad) {
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return;
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}
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joypad->features = p_features;
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_update_joypad_features(p_device);
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}
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void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
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_THREAD_SAFE_METHOD_
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if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
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@ -1478,6 +1487,15 @@ void Input::_update_action_cache(const StringName &p_action_name, ActionState &r
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}
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}
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void Input::_update_joypad_features(int p_device) {
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Joypad *joypad = joy_names.getptr(p_device);
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if (!joypad || joypad->features == nullptr) {
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return;
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}
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// Do something based on the features. For example, we can save the information about
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// the joypad having motion sensors, LED light, etc.
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}
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Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {
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JoyEvent event;
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@ -79,6 +79,15 @@ public:
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CURSOR_MAX
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};
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class JoypadFeatures {
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public:
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virtual ~JoypadFeatures() {}
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// None at the moment, but later we can add new features like:
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// virtual bool has_joy_accelerometer() const { return false; }
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// virtual bool set_joy_accelerometer_enabled(bool p_enable) { return false; }
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};
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static constexpr int32_t JOYPADS_MAX = 16;
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typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event);
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@ -174,6 +183,7 @@ private:
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int mapping = -1;
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int hat_current = 0;
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Dictionary info;
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Input::JoypadFeatures *features = nullptr;
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};
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VelocityTrack mouse_velocity_track;
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@ -253,6 +263,7 @@ private:
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void _button_event(int p_device, JoyButton p_index, bool p_pressed);
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void _axis_event(int p_device, JoyAxis p_axis, float p_value);
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void _update_action_cache(const StringName &p_action_name, ActionState &r_action_state);
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void _update_joypad_features(int p_device);
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void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
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@ -346,6 +357,8 @@ public:
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void set_gyroscope(const Vector3 &p_gyroscope);
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void set_joy_axis(int p_device, JoyAxis p_axis, float p_value);
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void set_joy_features(int p_device, JoypadFeatures *p_features);
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void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
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void stop_joy_vibration(int p_device);
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void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0);
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