Remove RES and REF typedefs in favor of spelled out Ref<>

These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
This commit is contained in:
Hugo Locurcio
2022-05-03 01:43:50 +02:00
parent 8762286110
commit 180e5d3028
147 changed files with 607 additions and 611 deletions

View File

@ -219,7 +219,7 @@ private:
static void (*warp_mouse_func)(const Vector2 &p_position);
static CursorShape (*get_current_cursor_shape_func)();
static void (*set_custom_mouse_cursor_func)(const RES &, CursorShape, const Vector2 &);
static void (*set_custom_mouse_cursor_func)(const Ref<Resource> &, CursorShape, const Vector2 &);
EventDispatchFunc event_dispatch_function = nullptr;
@ -305,7 +305,7 @@ public:
CursorShape get_default_cursor_shape() const;
void set_default_cursor_shape(CursorShape p_shape);
CursorShape get_current_cursor_shape() const;
void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
void set_custom_mouse_cursor(const Ref<Resource> &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
void parse_mapping(String p_mapping);
void joy_button(int p_device, JoyButton p_button, bool p_pressed);