Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
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@ -219,7 +219,7 @@ private:
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static void (*warp_mouse_func)(const Vector2 &p_position);
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static CursorShape (*get_current_cursor_shape_func)();
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static void (*set_custom_mouse_cursor_func)(const RES &, CursorShape, const Vector2 &);
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static void (*set_custom_mouse_cursor_func)(const Ref<Resource> &, CursorShape, const Vector2 &);
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EventDispatchFunc event_dispatch_function = nullptr;
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@ -305,7 +305,7 @@ public:
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CursorShape get_default_cursor_shape() const;
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void set_default_cursor_shape(CursorShape p_shape);
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CursorShape get_current_cursor_shape() const;
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void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
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void set_custom_mouse_cursor(const Ref<Resource> &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
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void parse_mapping(String p_mapping);
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void joy_button(int p_device, JoyButton p_button, bool p_pressed);
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