Stop asuming a default value of NIL means there's no default

This commit is contained in:
Pedro J. Estébanez
2021-12-11 14:03:48 +01:00
parent 092a286127
commit 18663aa305
6 changed files with 32 additions and 14 deletions

View File

@ -50,7 +50,7 @@ bool PropertyUtils::is_property_value_different(const Variant &p_a, const Varian
}
}
Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
// This function obeys the way property values are set when an object is instantiated,
// which is the following (the latter wins):
// 1. Default value from builtin class
@ -60,6 +60,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
if (r_is_class_default) {
*r_is_class_default = false;
}
if (r_is_valid) {
*r_is_valid = false;
}
Ref<Script> topmost_script;
@ -71,6 +74,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
bool found = false;
Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found);
if (found) {
if (r_is_valid) {
*r_is_valid = true;
}
return value_in_ancestor;
}
// Save script for later
@ -97,6 +103,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
}
Variant default_value;
if (topmost_script->get_property_default_value(p_property, default_value)) {
if (r_is_valid) {
*r_is_valid = true;
}
return default_value;
}
}
@ -105,7 +114,7 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
if (r_is_class_default) {
*r_is_class_default = true;
}
return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, r_is_valid);
}
// Like SceneState::PackState, but using a raw pointer to avoid the cost of