AStar: Make get_closest_point() deterministic for equidistant points
Closes godotengine/godot-docs#3667. Supersedes #39405.
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@ -114,7 +114,8 @@
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<argument index="1" name="include_disabled" type="bool" default="false">
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</argument>
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<description>
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Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool.
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Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns [code]-1[/code] if there are no points in the points pool.
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[b]Note:[/b] If several points are the closest to [code]to_position[/code], the one with the smallest ID will be returned, ensuring a deterministic result.
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</description>
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</method>
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<method name="get_closest_position_in_segment" qualifiers="const">
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