[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
This commit is contained in:
@ -43,5 +43,3 @@
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#define PTHREAD_BSD_SET_NAME
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#endif
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#endif
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#define OPENGL_INCLUDE_H "thirdparty/glad/glad/gl.h"
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41
platform/linuxbsd/platform_gl.h
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41
platform/linuxbsd/platform_gl.h
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@ -0,0 +1,41 @@
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/**************************************************************************/
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/* platform_gl.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PLATFORM_GL_H
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#define PLATFORM_GL_H
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#ifndef GL_API_ENABLED
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#define GL_API_ENABLED // Allow using desktop GL.
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#endif
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#include "thirdparty/glad/glad/egl.h"
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#include "thirdparty/glad/glad/gl.h"
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#endif // PLATFORM_GL_H
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@ -5821,7 +5821,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
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driver_found = true;
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if (true) {
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RasterizerGLES3::make_current();
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RasterizerGLES3::make_current(true);
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} else {
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memdelete(gl_manager);
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gl_manager = nullptr;
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@ -368,6 +368,7 @@ void GLManager_X11::set_use_vsync(bool p_use) {
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GLXDrawable drawable = glXGetCurrentDrawable();
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glXSwapIntervalEXT(disp.x11_display, drawable, val);
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} else {
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WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported.");
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return;
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}
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use_vsync = p_use;
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