Use LocalVector in Animation
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@ -609,10 +609,10 @@ void AnimationMixer::_create_track_num_to_track_cache_for_animation(Ref<Animatio
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return;
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}
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LocalVector<TrackCache *> &track_num_to_track_cache = animation_track_num_to_track_cache.insert_new(p_animation, LocalVector<TrackCache *>())->value;
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const Vector<Animation::Track *> &tracks = p_animation->get_tracks();
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const LocalVector<Animation::Track *> &tracks = p_animation->get_tracks();
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track_num_to_track_cache.resize(tracks.size());
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for (int i = 0; i < tracks.size(); i++) {
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for (uint32_t i = 0; i < tracks.size(); i++) {
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TrackCache **track_ptr = track_cache.getptr(tracks[i]->thash);
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if (track_ptr == nullptr) {
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track_num_to_track_cache[i] = nullptr;
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@ -1133,7 +1133,7 @@ void AnimationMixer::_blend_calc_total_weight() {
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LocalVector<TrackCache *> &track_num_to_track_cache = animation_track_num_to_track_cache[a];
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thread_local HashSet<Animation::TypeHash, HashHasher> processed_hashes;
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processed_hashes.clear();
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const Vector<Animation::Track *> tracks = a->get_tracks();
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const LocalVector<Animation::Track *> &tracks = a->get_tracks();
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Animation::Track *const *tracks_ptr = tracks.ptr();
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int count = tracks.size();
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for (int i = 0; i < count; i++) {
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@ -1181,7 +1181,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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#endif // _3D_DISABLED
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ERR_CONTINUE_EDMSG(!animation_track_num_to_track_cache.has(a), "No animation in cache.");
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LocalVector<TrackCache *> &track_num_to_track_cache = animation_track_num_to_track_cache[a];
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const Vector<Animation::Track *> tracks = a->get_tracks();
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const LocalVector<Animation::Track *> &tracks = a->get_tracks();
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Animation::Track *const *tracks_ptr = tracks.ptr();
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real_t a_length = a->get_length();
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int count = tracks.size();
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