Automatically open newly created script
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@ -2746,6 +2746,10 @@ void FileSystemDock::_resource_created() {
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EditorNode::get_singleton()->save_resource_as(Ref<Resource>(r), fpath);
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}
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void FileSystemDock::_script_or_shader_created(const Ref<Resource> &p_resource) {
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EditorNode::get_singleton()->push_item(p_resource.ptr());
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}
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void FileSystemDock::_search_changed(const String &p_text, const Control *p_from) {
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if (searched_tokens.is_empty()) {
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// Register the uncollapsed paths before they change.
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@ -4441,9 +4445,12 @@ FileSystemDock::FileSystemDock() {
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make_script_dialog = memnew(ScriptCreateDialog);
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make_script_dialog->set_title(TTRC("Create Script"));
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add_child(make_script_dialog);
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make_script_dialog->connect("script_created", callable_mp(this, &FileSystemDock::_script_or_shader_created));
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make_shader_dialog = memnew(ShaderCreateDialog);
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add_child(make_shader_dialog);
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make_shader_dialog->connect("shader_created", callable_mp(this, &FileSystemDock::_script_or_shader_created));
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make_shader_dialog->connect("shader_include_created", callable_mp(this, &FileSystemDock::_script_or_shader_created));
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new_resource_dialog = memnew(CreateDialog);
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add_child(new_resource_dialog);
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@ -313,6 +313,7 @@ private:
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void _folder_removed(const String &p_folder);
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void _resource_created();
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void _script_or_shader_created(const Ref<Resource> &p_resource);
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void _make_scene_confirm();
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void _rename_operation_confirm();
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void _duplicate_operation_confirm(const String &p_path);
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