3D Physics and Other Stuff

-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
This commit is contained in:
Juan Linietsky
2014-09-02 23:13:40 -03:00
parent 89fa70706f
commit 1a2cb755e2
82 changed files with 5161 additions and 856 deletions

View File

@ -1504,6 +1504,23 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
ERR_FAIL_COND((format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
ERR_FAIL_COND( mesh->morph_target_count!=p_blend_shapes.size() );
if (mesh->morph_target_count) {
//validate format for morphs
for(int i=0;i<p_blend_shapes.size();i++) {
uint32_t bsformat=0;
Array arr = p_blend_shapes[i];
for(int j=0;j<arr.size();j++) {
if (arr[j].get_type()!=Variant::NIL)
bsformat|=(1<<j);
}
ERR_FAIL_COND( (bsformat)!=(format&(VS::ARRAY_FORMAT_BONES-1)));
}
}
Surface *surface = memnew( Surface );
ERR_FAIL_COND( !surface );
@ -1701,7 +1718,9 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
surface->array_len=array_len;
surface->format=format;
surface->primitive=p_primitive;
surface->morph_target_count=mesh->morph_target_count;
surface->configured_format=0;
surface->mesh=mesh;
if (keep_copies) {
surface->data=p_arrays;
surface->morph_data=p_blend_shapes;
@ -1735,6 +1754,17 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
surface->index_array_local = (uint8_t*)memalloc(index_array_len*surface->array[VS::ARRAY_INDEX].size);
index_array_ptr=(uint8_t*)surface->index_array_local;
}
if (mesh->morph_target_count) {
surface->morph_targets_local = memnew_arr(Surface::MorphTarget,mesh->morph_target_count);
for(int i=0;i<mesh->morph_target_count;i++) {
surface->morph_targets_local[i].array=memnew_arr(uint8_t,surface->local_stride*surface->array_len);
surface->morph_targets_local[i].configured_format=surface->morph_format;
_surface_set_arrays(surface,surface->morph_targets_local[i].array,NULL,p_blend_shapes[i],false);
}
}
}
@ -4946,8 +4976,11 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
/* compute morphs */
if (p_morphs && surf->morph_target_count && can_copy_to_local) {
base = skinned_buffer;
stride=surf->local_stride;
@ -7773,9 +7806,9 @@ void RasterizerGLES2::free(const RID& p_rid) {
for(int i=0;i<mesh->morph_target_count;i++) {
memfree(surface->morph_targets_local[i].array);
memdelete_arr(surface->morph_targets_local[i].array);
}
memfree(surface->morph_targets_local);
memdelete_arr(surface->morph_targets_local);
surface->morph_targets_local=NULL;
}