3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
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@ -69,6 +69,12 @@ public:
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RENDER_TEXTURE_MEM_USED,
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RENDER_VERTEX_MEM_USED,
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RENDER_USAGE_VIDEO_MEM_TOTAL,
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PHYSICS_2D_ACTIVE_OBJECTS,
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PHYSICS_2D_COLLISION_PAIRS,
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PHYSICS_2D_ISLAND_COUNT,
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PHYSICS_3D_ACTIVE_OBJECTS,
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PHYSICS_3D_COLLISION_PAIRS,
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PHYSICS_3D_ISLAND_COUNT,
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//physics
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MONITOR_MAX
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};
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